Compare commits
53 Commits
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rxbn_ | 2a27f74846 | |
rxbn_ | 5a5d661719 | |
rxbn_ | 05a4463ba8 | |
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rxbn_ | 21a7b951d6 | |
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rxbn_ | b51c1c4f62 | |
rxbn_ | f6e8e6fcc5 | |
rxbn_ | 87048abd6f | |
rxbn_ | 49f431c236 | |
rxbn_ | 041092f121 | |
rxbn_ | 8668f6e2b5 | |
rxbn_ | 9210e43b6a | |
rxbn_ | 2102f5c27b | |
rxbn_ | 0fdd579b41 | |
rxbn_ | 669c37029a | |
rxbn_ | 2870a5fc9a | |
rxbn_ | 1b829fba1e | |
rxbn_ | 4bec1047ed | |
rxbn_ | 94a394438d | |
rxbn_ | 0548e10e6b | |
rxbn_ | ba286f548f | |
rxbn_ | 9182e79f6b | |
rxbn_ | 4fe42792ee | |
rxbn_ | ce770c9cc7 | |
rxbn_ | 341aa10277 | |
rxbn_ | c21af90605 | |
rxbn_ | 463b562645 | |
rxbn_ | 7b416c205e | |
rxbn_ | 584d33ae07 | |
rxbn_ | 46e689dec3 | |
rxbn_ | 087650adc8 | |
rxbn_ | 75ee56adce | |
rxbn_ | e782ad2017 | |
rxbn_ | 131dedb22e | |
Moritz Henseleit | af40f082d6 | |
rxbn_ | 1a18e469ca | |
rxbn_ | 8af4e653b2 | |
rxbn_ | 010cb5853a | |
rxbn_ | 78159521c7 | |
rxbn_ | dcc68e837a | |
rxbn_ | 7ba9618f63 | |
Ruben Meyer | d2bcd4bc7e | |
rxbn_ | 8b61a4f022 | |
rxbn | c9f87ace17 | |
rxbn | 1f5c6edd03 | |
rxbn | a8982fc940 | |
rxbn | 7a4bad32f6 | |
rxbn | 2b166f4835 | |
rxbn | 10ec639943 | |
Moritz Henseleit | 3d74d9e5e0 |
15
README.md
15
README.md
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@ -0,0 +1,15 @@
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# Breakout Projekt
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- Einführung in die Programmierung WS19/20
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- Programmieren des Spieles "Breakout" basierend auf dem Framework des Instituts
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# alte Gruppe (bis inkl. 3.)
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Gruppennummer: 175
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Gruppenmitglieder
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- [Ruben Meyer](mailto:ruben.meyer@student.uni-luebeck.de)
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- [Moritz Henseleit](mailto:moritz.henseleit@student.uni-luebeck.de)
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# neue Gruppe (ab inkl. 4.)
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Gruppennummer: 262
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Gruppenmitglieder:
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- [Ruben Meyer](mailto:ruben.meyer@student.uni-luebeck.de)
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@ -0,0 +1,32 @@
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#!/usr/bin/env zsh
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# project prefix
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PREFIX="262-BreakOutA"
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# get versioning
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echo -n "Type your tag version for '$PREFIX' (like (2.1) followed by [ENTER] for ${PREFIX}2.1): "
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read VERSION
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echo "Your version: ${PREFIX}${VERSION}"
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# to CTRL-C
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echo -n "Press any key to continue..."
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read -n 1
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if [ -d "./src/break_out" ] && [ -f ".gitignore" ];
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then
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ln -s ./ "${PREFIX}${VERSION}" # create temporary soft link
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#update .project version
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xmlstarlet edit -L -u "//projectDescription/name" -v "${PREFIX}${VERSION}" .project
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# file list
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FILELIST=('.idea' 'doc' 'libs' 'res' 'src' '.classpath' '.project' 'README.md')
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for i in "${FILELIST[@]}"; do
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zip -r "${PREFIX}${VERSION}".zip "./${PREFIX}${VERSION}/${i}"
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done
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rm "${PREFIX}${VERSION}" # remove soft link
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echo "Have fun"
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||||
else
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echo "You are not in the correct working directory"
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fi
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@ -1,33 +1,35 @@
|
|||
{
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
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"field" : [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
|
||||
"maxLives" : 5
|
||||
}
|
||||
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|
@ -0,0 +1,33 @@
|
|||
{
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||||
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|
||||
"maxLives" : 5
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
{
|
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|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
|
||||
"maxLives" : 5
|
||||
}
|
|
@ -1,78 +1,129 @@
|
|||
package break_out;
|
||||
|
||||
import break_out.model.Position;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
/**
|
||||
* A class that contains all constant values to configure the game
|
||||
*
|
||||
* @author dmlux, modified by I. Schumacher
|
||||
*
|
||||
* @author dmlux, modified by I. Schumacher, modified by Gruppe 175: Ruben Meyer und Moritz Henseleit
|
||||
*/
|
||||
public class Constants {
|
||||
|
||||
/**
|
||||
* The screen width in pixels
|
||||
*/
|
||||
public static final Integer SCREEN_WIDTH = 880;
|
||||
/**
|
||||
* The screen width in pixels
|
||||
*/
|
||||
public static final Integer SCREEN_WIDTH = 880;
|
||||
|
||||
/**
|
||||
* The screen height in pixels
|
||||
*/
|
||||
public static final Integer SCREEN_HEIGHT = 750;
|
||||
/**
|
||||
* The screen height in pixels
|
||||
*/
|
||||
public static final Integer SCREEN_HEIGHT = 750;
|
||||
|
||||
/**
|
||||
* the application name
|
||||
*/
|
||||
public static final String APP_TITLE = "BreakOut";
|
||||
/**
|
||||
* the application name
|
||||
*/
|
||||
public static final String APP_TITLE = "BreakOut";
|
||||
|
||||
/**
|
||||
* Debugging flag for special rendering hints
|
||||
*/
|
||||
public static final boolean DEBUG_MODE = false;
|
||||
/**
|
||||
* Debugging flag for special rendering hints
|
||||
*/
|
||||
public static final boolean DEBUG_MODE = false;
|
||||
|
||||
/**
|
||||
* The background color for the game menu
|
||||
*/
|
||||
public static final Color BACKGROUND = new Color(52, 152, 219);
|
||||
/**
|
||||
* The background color for the game menu
|
||||
*/
|
||||
public static final Color BACKGROUND = new Color(52, 152, 219);
|
||||
|
||||
/**
|
||||
* Amount of columns for blocks
|
||||
*/
|
||||
public static final Integer SQUARES_X = 22;
|
||||
/**
|
||||
* Amount of columns for blocks
|
||||
*/
|
||||
public static final Integer SQUARES_X = 22;
|
||||
|
||||
/**
|
||||
* Amount of the rows
|
||||
*/
|
||||
public static final Integer SQUARES_Y = 30;
|
||||
/**
|
||||
* Amount of the rows
|
||||
*/
|
||||
public static final Integer SQUARES_Y = 30;
|
||||
|
||||
/**
|
||||
* The paddle width in pixels
|
||||
*/
|
||||
public static final Integer PADDLE_WIDTH = 70;
|
||||
/**
|
||||
* The paddle width in pixels
|
||||
*/
|
||||
public static final Integer PADDLE_WIDTH = 90;
|
||||
|
||||
/**
|
||||
* The paddle height in pixels
|
||||
*/
|
||||
public static final Integer PADDLE_HEIGHT = 15;
|
||||
/**
|
||||
* The paddle height in pixels
|
||||
*/
|
||||
public static final Integer PADDLE_HEIGHT = 15;
|
||||
|
||||
/**
|
||||
* The distance between paddle and the lower reflection offset.
|
||||
*/
|
||||
public static final Double REFLECTION_OFFSET = 25.0;
|
||||
/**
|
||||
* The distance between paddle and the lower reflection offset.
|
||||
*/
|
||||
public static final Double REFLECTION_OFFSET = 25.0;
|
||||
|
||||
/**
|
||||
* The ball diameter in pixels
|
||||
*/
|
||||
public static final Integer BALL_DIAMETER = 15;
|
||||
/**
|
||||
* The ball diameter in pixels
|
||||
*/
|
||||
public static final Integer BALL_DIAMETER = 15;
|
||||
|
||||
/**
|
||||
* The paddle speed
|
||||
*/
|
||||
public static final Double DX_MOVEMENT = 4.5;
|
||||
/**
|
||||
* The paddle speed
|
||||
*/
|
||||
public static final Double DX_MOVEMENT = 4.5;
|
||||
|
||||
/**
|
||||
* The ball speed
|
||||
*/
|
||||
public static final Double BALL_SPEED = 1.20;
|
||||
/**
|
||||
* The ball speed
|
||||
*/
|
||||
public static final Double BALL_SPEED = 1.20;
|
||||
|
||||
/**
|
||||
* The background color for the field
|
||||
*/
|
||||
public static final Color COLOR_GAME_BACKGROUND = new Color(64, 45, 61);
|
||||
|
||||
/**
|
||||
* The default component color
|
||||
*/
|
||||
public static final Color COLOR_COMPONENT = new Color(191, 105, 145);
|
||||
|
||||
/**
|
||||
* The component color for the bottom paddle
|
||||
*/
|
||||
public static final Color COLOR_PADDLE_BOTTOM = new Color(242, 173, 148);
|
||||
|
||||
/**
|
||||
* The component color for the top paddle
|
||||
*/
|
||||
public static final Color COLOR_PADDLE_TOP = new Color(242, 196, 141);
|
||||
|
||||
/**
|
||||
* The component color for the text
|
||||
*/
|
||||
public static final Color COLOR_TEXT = new Color(0, 0, 0);
|
||||
|
||||
/**
|
||||
* The component color for the scoreboard
|
||||
*/
|
||||
public static final Color COLOR_SCOREBOARD = new Color(140, 140, 140, 144);
|
||||
|
||||
/**
|
||||
* The padding / offset of the scoreboard to the inner text elements
|
||||
*/
|
||||
public static final int SCOREBOARD_OFFSET = 15;
|
||||
|
||||
/**
|
||||
* The string for the score on the scoreboard
|
||||
*/
|
||||
public static final String SCOREBOARD_SCORE = "Score: ";
|
||||
|
||||
/**
|
||||
* The string for the lives on the scoreboard
|
||||
*/
|
||||
public static final String SCOREBOARD_LIVES = "Lives: ";
|
||||
|
||||
/**
|
||||
* The position for the scoreboards midpoint (bottom center)
|
||||
*/
|
||||
public static final Position SCOREBOARD_MIDPOINT = new Position(SCREEN_WIDTH*5/6, SCREEN_HEIGHT);
|
||||
|
||||
}
|
|
@ -6,15 +6,14 @@ import break_out.view.View;
|
|||
/**
|
||||
* The entry point of the program. The game get started here and all components
|
||||
* are initialized here.
|
||||
*
|
||||
*
|
||||
* @author dmlux, modified by I. Schumacher
|
||||
*
|
||||
*/
|
||||
public class Main {
|
||||
|
||||
/**
|
||||
* The main method
|
||||
*
|
||||
*
|
||||
* @param args The arguments that were passed by the command line.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
|
|
|
@ -13,9 +13,8 @@ import break_out.view.View;
|
|||
/**
|
||||
* The controller takes care of the input events and reacts on those events by
|
||||
* manipulating the view and updates the model.
|
||||
*
|
||||
* @author dmlux, modified by I. Schumacher and I. Traupe
|
||||
*
|
||||
*
|
||||
* @author dmlux, modified by I. Schumacher and I. Traupe, modified by Gruppe 175 (Moritz Henseleit, Ruben Meyer)
|
||||
*/
|
||||
public class Controller implements ActionListener, KeyListener {
|
||||
|
||||
|
@ -31,9 +30,8 @@ public class Controller implements ActionListener, KeyListener {
|
|||
|
||||
/**
|
||||
* The constructor expects a view to construct itself.
|
||||
*
|
||||
* @param view
|
||||
* The view that is connected to this controller
|
||||
*
|
||||
* @param view The view that is connected to this controller
|
||||
*/
|
||||
public Controller(View view) {
|
||||
this.view = view;
|
||||
|
@ -101,37 +99,76 @@ public class Controller implements ActionListener, KeyListener {
|
|||
/**
|
||||
* This method will be called, after a key was typed. This means, that the key
|
||||
* was pressed and released, before this method get called.
|
||||
*
|
||||
* @param e The key event
|
||||
*/
|
||||
@Override
|
||||
public void keyTyped(KeyEvent e) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called, after a key was pressed down.
|
||||
*
|
||||
* @param e The key event
|
||||
*/
|
||||
@Override
|
||||
public void keyPressed(KeyEvent e) {
|
||||
|
||||
switch(e.getKeyCode()) {
|
||||
// space bar was pressed
|
||||
case KeyEvent.VK_SPACE:
|
||||
// start-stop mechanism for the ball
|
||||
if(!game.getLevel().ballWasStarted()) game.getLevel().startBall();
|
||||
else game.getLevel().stopBall();
|
||||
break;
|
||||
// arrow facing left was pressed
|
||||
case KeyEvent.VK_LEFT:
|
||||
// paddle shall go left
|
||||
game.getLevel().getPaddleBottom().setDirection(-1);
|
||||
game.getLevel().getPaddleTop().setDirection(-1);
|
||||
break;
|
||||
// arrow facing right was pressed
|
||||
case KeyEvent.VK_RIGHT:
|
||||
// paddle shall go right
|
||||
game.getLevel().getPaddleBottom().setDirection(+1);
|
||||
game.getLevel().getPaddleTop().setDirection(+1);
|
||||
break;
|
||||
// escape was pressed
|
||||
case KeyEvent.VK_ESCAPE:
|
||||
// exit current level
|
||||
game.getLevel().setFinished(true);
|
||||
toStartScreen(game.getLevel().getScore());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called, after a key was released.
|
||||
*
|
||||
* @param e The key event
|
||||
*/
|
||||
@Override
|
||||
public void keyReleased(KeyEvent e) {
|
||||
|
||||
switch(e.getKeyCode()) {
|
||||
case KeyEvent.VK_LEFT: // arrow facing left was released
|
||||
case KeyEvent.VK_RIGHT: // arrow facing right was released
|
||||
// paddle shall stop
|
||||
game.getLevel().getPaddleBottom().setDirection(0);
|
||||
game.getLevel().getPaddleTop().setDirection(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method switches the view to the StartScreen view.
|
||||
* @param score The player score
|
||||
*/
|
||||
public void toStartScreen() {
|
||||
public void toStartScreen(int score) {
|
||||
view.showScreen(StartScreen.class.getName());
|
||||
view.getStartScreen().requestFocusInWindow();
|
||||
|
||||
view.getStartScreen().addScore(score);
|
||||
view.getStartScreen().repaint();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -0,0 +1,111 @@
|
|||
package break_out.controller;
|
||||
|
||||
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.FileReader;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.json.simple.JSONObject;
|
||||
import org.json.simple.JSONValue;
|
||||
import org.json.simple.parser.JSONParser;
|
||||
import org.json.simple.parser.ParseException;
|
||||
|
||||
import break_out.Constants;
|
||||
|
||||
/**
|
||||
* The <code>JSONReader</code> reads the content of an json file.
|
||||
*
|
||||
* @author dmlux, modified by I.Schumacher
|
||||
*
|
||||
*/
|
||||
public class JSONReader {
|
||||
|
||||
/**
|
||||
* The project path to the JSON file
|
||||
*/
|
||||
private String path;
|
||||
|
||||
/**
|
||||
* The stones stored as List<List<Long>>
|
||||
*/
|
||||
private List<List<Long>> rects = new ArrayList<List<Long>>();
|
||||
|
||||
/**
|
||||
* The stones stored as 2D-int-array
|
||||
*/
|
||||
private int[][] stones = new int[Constants.SQUARES_Y][Constants.SQUARES_X];
|
||||
|
||||
/**
|
||||
* The counter with the number of trials that are allowed to break out the stones of the level
|
||||
*/
|
||||
private Long lifecount = null;
|
||||
|
||||
/**
|
||||
* The constructor needs an path to create the JSONReader
|
||||
*
|
||||
* @param path
|
||||
* The absolute path to the JSON file
|
||||
*/
|
||||
public JSONReader(String path) {
|
||||
this.path = path;
|
||||
loadJsonValues();
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the stones of the JSON file
|
||||
*
|
||||
* @return The List<List<Long>> of stones
|
||||
*/
|
||||
public List<List<Long>> getStonesListOfLists() {
|
||||
return rects;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the stones of the JSON file
|
||||
*
|
||||
* @return The stones as 2D-Array
|
||||
*/
|
||||
public int[][] getStones2DArray() {
|
||||
for (int i = 0; i < rects.size(); i++) {
|
||||
for (int j = 0; j < rects.get(i).size(); j++) {
|
||||
stones[i][j] = (int)rects.get(i).get(j).longValue();
|
||||
}
|
||||
}
|
||||
return stones;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the lifeCounter of the JSON file
|
||||
*
|
||||
* @return The lifeCounter
|
||||
*/
|
||||
public int getLifeCounter() {
|
||||
return (int)lifecount.longValue();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loader for the both values "fields" and "maxDrops" of the JSON file
|
||||
*
|
||||
*/
|
||||
@SuppressWarnings("unchecked")
|
||||
private void loadJsonValues() {
|
||||
JSONParser parser = new JSONParser();
|
||||
try {
|
||||
Object obj = parser.parse(new FileReader(path));
|
||||
|
||||
String jsonStr = obj.toString();
|
||||
JSONObject json = (JSONObject) JSONValue.parse(jsonStr);
|
||||
rects = (List<List<Long>>) json.get("field");
|
||||
lifecount = (Long)json.get("maxLives");
|
||||
|
||||
} catch (ParseException ex) {
|
||||
ex.printStackTrace();
|
||||
} catch (FileNotFoundException ex) {
|
||||
ex.printStackTrace();
|
||||
} catch (IOException ex) {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,81 +2,406 @@ package break_out.model;
|
|||
|
||||
import break_out.Constants;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* This class contains the information about the balls characteristics and behavior
|
||||
*
|
||||
* @author iSchumacher
|
||||
* @author modified by 175
|
||||
*
|
||||
* @author iSchumacher; modified by Gruppe 175 (Moritz Henseleit, Ruben Meyer)
|
||||
*/
|
||||
public class Ball implements IBall{
|
||||
public class Ball implements IBall {
|
||||
|
||||
/**
|
||||
* The balls position on the playground
|
||||
*/
|
||||
private Position position;
|
||||
|
||||
|
||||
/**
|
||||
* The balls direction
|
||||
*/
|
||||
private Vector2D direction;
|
||||
|
||||
|
||||
/**
|
||||
* The balls hit state for paddles; custom implementation
|
||||
*/
|
||||
private boolean hitsPaddle;
|
||||
|
||||
/**
|
||||
* The balls lost state for upper and lower borders
|
||||
*/
|
||||
private boolean isLost;
|
||||
|
||||
/**
|
||||
* The balls color with default component color
|
||||
*/
|
||||
private Color color = Constants.COLOR_COMPONENT;
|
||||
|
||||
/**
|
||||
* The stone which has been hit by the ball
|
||||
*/
|
||||
private Stone hitStone = null;
|
||||
|
||||
/**
|
||||
* The constructor of a ball
|
||||
* The balls position and direction are initialized here.
|
||||
*/
|
||||
public Ball() {
|
||||
this.position = new Position(0, 0);
|
||||
this.direction = new Vector2D(Constants.BALL_SPEED,Constants.BALL_SPEED);
|
||||
this.direction.rescale();
|
||||
|
||||
// start at bottom-center
|
||||
this.position.setX(Constants.SCREEN_WIDTH/2);
|
||||
this.position.setY(Constants.SCREEN_HEIGHT-3*Constants.BALL_DIAMETER);
|
||||
// reset direction
|
||||
resetDirection();
|
||||
|
||||
// reset position to bottom-center
|
||||
resetPosition();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The getter for the balls position
|
||||
*
|
||||
* @return position The balls current position
|
||||
*/
|
||||
public Position getPosition() {
|
||||
return this.position;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The getter for the balls direction
|
||||
*
|
||||
* @return direction The balls current direction
|
||||
*/
|
||||
public Vector2D getDirection() {
|
||||
return this.direction;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The getter for the balls color
|
||||
*
|
||||
* @return color The balls current color
|
||||
*/
|
||||
public Color getColor() { return this.color; }
|
||||
|
||||
/**
|
||||
* The setter for the balls color
|
||||
*
|
||||
* @param color The balls new color
|
||||
*/
|
||||
public void setColor(Color color) { this.color = color; }
|
||||
|
||||
/**
|
||||
* Creates new random color for the ball and sets it
|
||||
*
|
||||
* @see <a href="https://stackoverflow.com/a/4247219">Stackoverflow Answer 4247219</a>
|
||||
*/
|
||||
public void newRandomColor() {
|
||||
Random random = new Random();
|
||||
|
||||
// random hue without blue colors to prevent ghosting
|
||||
float hue = (random.nextInt(200)+50) / 360f;
|
||||
|
||||
// saturation between 0.5 and 0.7
|
||||
float saturation = (random.nextInt(2000) + 5000) / 10000f;
|
||||
float luminance = 0.9f;
|
||||
Color randColor = Color.getHSBColor(hue, saturation, luminance);
|
||||
|
||||
setColor(randColor);
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the balls hit state
|
||||
*
|
||||
* @return hitsPaddle The balls current hit state
|
||||
*/
|
||||
public boolean getHitState() { return this.hitsPaddle; }
|
||||
|
||||
/**
|
||||
* The setter for the balls hit state
|
||||
*
|
||||
* @param state The balls new hit state
|
||||
*/
|
||||
public void setHitState(boolean state) { this.hitsPaddle = state; }
|
||||
|
||||
/**
|
||||
* updates ball position
|
||||
*/
|
||||
public void updatePosition() {
|
||||
// sets X position
|
||||
this.position.setX(this.position.getX()+this.direction.getDx());
|
||||
this.position.setX(this.position.getX() + this.direction.getDx());
|
||||
|
||||
// sets Y position
|
||||
this.position.setY(this.position.getY()+this.direction.getDy());
|
||||
// sets Y position
|
||||
this.position.setY(this.position.getY() + this.direction.getDy());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Ball reacts to contact with the borders
|
||||
*/
|
||||
public void reactOnBorder() {
|
||||
// reacts on left border
|
||||
if(this.position.getX() < 0) this.direction.setDx(-(this.direction.getDx()));
|
||||
// reacts on left border
|
||||
if (this.position.getX() <= 0) {
|
||||
this.position.setX(0);
|
||||
this.direction.setDx(-(this.direction.getDx()));
|
||||
}
|
||||
|
||||
// reacts on right border (+Diameter because of hitbox)
|
||||
if(this.position.getX()+Constants.BALL_DIAMETER > Constants.SCREEN_WIDTH) this.direction.setDx(-(this.direction.getDx()));
|
||||
// reacts on right border (-Diameter because of hitbox)
|
||||
if (this.position.getX() >= Constants.SCREEN_WIDTH - Constants.BALL_DIAMETER) {
|
||||
this.position.setX(Constants.SCREEN_WIDTH - Constants.BALL_DIAMETER);
|
||||
this.direction.setDx(-(this.direction.getDx()));
|
||||
}
|
||||
|
||||
// reacts on top border
|
||||
if(this.position.getY() < 0) this.direction.setDy(-(this.direction.getDy()));
|
||||
// reacts on top border
|
||||
if (this.position.getY() <= 0) {
|
||||
isLost = true;
|
||||
}
|
||||
|
||||
// reacts on bottom border (+Diameter because of hitbox)
|
||||
if(this.position.getY()+Constants.BALL_DIAMETER > Constants.SCREEN_HEIGHT) this.direction.setDy(-(this.direction.getDy()));
|
||||
// reacts on bottom border (+Diameter because of hitbox)
|
||||
if (this.position.getY() >= Constants.SCREEN_HEIGHT - Constants.BALL_DIAMETER) {
|
||||
isLost = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* tests whether the ball touches the paddle's hit box.
|
||||
* @param paddle paddle which will be tested
|
||||
* @return true when ball hits the paddle
|
||||
*/
|
||||
public boolean hitsPaddle(Paddle paddle) {
|
||||
// paddles position
|
||||
Position posPaddle = paddle.getPosition();
|
||||
|
||||
// balls position
|
||||
Position posBall = this.getPosition();
|
||||
|
||||
// test balls y position against paddles y values
|
||||
// paddles y values can be interpreted as a closed interval therefore if balls y position is in the interval, its true
|
||||
boolean testPaddleY = (
|
||||
posPaddle.getY() <= posBall.getY() && posBall.getY() <= posPaddle.getY()+paddle.getHeight() ||
|
||||
posPaddle.getY() <= posBall.getY()+Constants.BALL_DIAMETER && posBall.getY()+Constants.BALL_DIAMETER <= posPaddle.getY()+paddle.getHeight()
|
||||
);
|
||||
|
||||
// test balls x position against paddles x values
|
||||
// paddles x values can be interpreted as a closed interval therefore if balls x position is in the interval, its true
|
||||
boolean testPaddleX = (
|
||||
posPaddle.getX() <= posBall.getX() && posBall.getX() <= posPaddle.getX()+paddle.getWidth() ||
|
||||
posPaddle.getX() <= posBall.getX()+Constants.BALL_DIAMETER && posBall.getX()+Constants.BALL_DIAMETER <= posPaddle.getX()+paddle.getWidth()
|
||||
);
|
||||
|
||||
// if balls y position is in paddles y values, verify x position
|
||||
if(testPaddleY) {
|
||||
// DEBUG OUTPUT
|
||||
//System.out.println("ball is in y area of paddle: "+String.format("x, y, w, h: %s, %s, %s, %s", posPaddle.getX(), posPaddle.getY(), paddle.getWidth(), paddle.getHeight()));
|
||||
|
||||
// if ball is in paddles hit box
|
||||
if(testPaddleX) {
|
||||
// DEBUG OUTPUT
|
||||
//System.out.println("ball hits paddle: "+String.format("x, y, w, h: %s, %s, %s, %s", posPaddle.getX(), posPaddle.getY(), paddle.getWidth(), paddle.getHeight()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// default output, ball doesn't hit paddle
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ball got hit by Paddle paddle
|
||||
* @param paddle hitbox mechanism of paddle
|
||||
*/
|
||||
public void reflectOnPaddle(Paddle paddle) {
|
||||
// reflection point / offset point
|
||||
Position reflectionPoint = new Position(
|
||||
paddle.getPosition().getX() + (paddle.getWidth() / 2.0),
|
||||
paddle.getPosition().getY() + (paddle.getHeight() / 2.0)
|
||||
);
|
||||
// new direction vector; assignment not here
|
||||
Vector2D reflectionVector;
|
||||
|
||||
// no general solution, estimation required
|
||||
// only two paddles defined in the game design, therefore greater or smaller than middle of screen
|
||||
|
||||
//deciding if the paddle is at the top or bottom to adjust if its +or- y direction
|
||||
if (paddle.getPosition().getY() <= Constants.SCREEN_HEIGHT/2.0) {
|
||||
// top paddle
|
||||
reflectionPoint.setY(reflectionPoint.getY() - Constants.REFLECTION_OFFSET);
|
||||
} else {
|
||||
// bottom paddle
|
||||
reflectionPoint.setY(reflectionPoint.getY() + Constants.REFLECTION_OFFSET);
|
||||
}
|
||||
|
||||
// calculating the center of the ball; needed for correct vector calculation
|
||||
Position ballCenter = new Position(
|
||||
position.getX() + (Constants.BALL_DIAMETER/2.0),
|
||||
position.getY() + (Constants.BALL_DIAMETER/2.0)
|
||||
);
|
||||
|
||||
// The direction is set to the vector between offset point and the ball's center
|
||||
reflectionVector = new Vector2D(reflectionPoint, ballCenter);
|
||||
|
||||
// normalize vector
|
||||
reflectionVector.rescale();
|
||||
|
||||
// replace direction vector
|
||||
this.direction.setDx(reflectionVector.getDx());
|
||||
this.direction.setDy(reflectionVector.getDy());
|
||||
}
|
||||
|
||||
/**
|
||||
* tests whether the ball touches any stone's hit box
|
||||
* @param stones list of stones on the playground
|
||||
* @return true if the ball touches a stone
|
||||
*/
|
||||
public boolean hitsStone(ArrayList<Stone> stones) {
|
||||
// ball as a Rectangle
|
||||
Rectangle rectBall = new Rectangle((int) getPosition().getX(), (int) getPosition().getY(), Constants.BALL_DIAMETER, Constants.BALL_DIAMETER);
|
||||
|
||||
// size of grid blocks
|
||||
int blockWidth = Constants.SCREEN_WIDTH / Constants.SQUARES_X;
|
||||
int blockHeight = Constants.SCREEN_HEIGHT / Constants.SQUARES_Y;
|
||||
|
||||
// foreach stone in stones
|
||||
for(Stone stone : stones) {
|
||||
if(stone != null) {
|
||||
// stone as a Rectangle based on view.Field
|
||||
Rectangle rectStone = new Rectangle((int) stone.getPosition().getX()+1, (int) stone.getPosition().getY()+1, blockWidth-1, blockHeight-1);
|
||||
|
||||
// if ball intersects with stone which is existent and visible
|
||||
if(rectBall.intersects(rectStone) && stone.getColor() != null) {
|
||||
// set stone and return true
|
||||
hitStone = stone;
|
||||
|
||||
// reflect ball
|
||||
reflectOnStone(hitStone);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the stone which got hit, can be null
|
||||
* @return the stone which got hit
|
||||
*/
|
||||
public Stone getHitStone() {
|
||||
return hitStone;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ball got hit by Stone stone
|
||||
* @param stone hitbox mechanism of stone
|
||||
*/
|
||||
public void reflectOnStone(Stone stone) {
|
||||
// reflection model based on view.Field rendering model
|
||||
|
||||
// size of grid blocks
|
||||
int blockWidth = Constants.SCREEN_WIDTH / Constants.SQUARES_X;
|
||||
int blockHeight = Constants.SCREEN_HEIGHT / Constants.SQUARES_Y;
|
||||
|
||||
// ball as a Rectangle
|
||||
Rectangle rectBall = new Rectangle((int) getPosition().getX(), (int) getPosition().getY(), Constants.BALL_DIAMETER, Constants.BALL_DIAMETER);
|
||||
|
||||
// stone as a Rectangle
|
||||
Rectangle rectStone = new Rectangle((int) stone.getPosition().getX()+1, (int) stone.getPosition().getY()+1, blockWidth-1, blockHeight-1);
|
||||
|
||||
// stones borders as Rectangle's
|
||||
Rectangle topBorder = new Rectangle((int) stone.getPosition().getX(), (int) stone.getPosition().getY(), blockWidth, 1);
|
||||
Rectangle bottomBorder = new Rectangle((int) stone.getPosition().getX(), (int) stone.getPosition().getY()+blockHeight, blockWidth, 1);
|
||||
Rectangle leftBorder = new Rectangle((int) stone.getPosition().getX(), (int) stone.getPosition().getY(), 1, blockHeight);
|
||||
Rectangle rightBorder = new Rectangle((int) stone.getPosition().getX()+blockWidth, (int) stone.getPosition().getY(), 1, blockHeight);
|
||||
|
||||
//System.out.println(String.format("ball (%s, %s) stone (%s, %s)", getPosition().getX(), getPosition().getY(), stone.getPosition().getX(), stone.getPosition().getY()));
|
||||
|
||||
// if stone intersects with any bounds
|
||||
if(rectBall.intersects(rectStone.getBounds())) {
|
||||
|
||||
// corner intersections
|
||||
if((rectBall.intersects(leftBorder) || rectBall.intersects(rightBorder)) && (rectBall.intersects(topBorder) || rectBall.intersects(bottomBorder))) {
|
||||
// intersections as Rectangle's
|
||||
Rectangle intersTop = rectBall.intersection(topBorder);
|
||||
Rectangle intersBottom = rectBall.intersection(bottomBorder);
|
||||
Rectangle intersLeft = rectBall.intersection(leftBorder);
|
||||
Rectangle intersRight = rectBall.intersection(rightBorder);
|
||||
|
||||
// rectangles as area to determine corner
|
||||
double areaIntersTop = intersTop.getHeight() * intersTop.getWidth();
|
||||
double areaIntersBottom = intersBottom.getHeight() * intersBottom.getWidth();
|
||||
double areaIntersLeft = intersLeft.getHeight() * intersLeft.getWidth();
|
||||
double areaIntersRight = intersRight.getHeight() * intersRight.getWidth();
|
||||
|
||||
//System.out.printf("ut, ub, ul, ur: %s %s %s %s\r\n", areaIntersTop, areaIntersBottom, areaIntersLeft, areaIntersRight);
|
||||
|
||||
// top side
|
||||
if(areaIntersTop > 0) {
|
||||
// left|right border
|
||||
if(areaIntersLeft > areaIntersTop || areaIntersRight > areaIntersTop) direction.setDx(-getDirection().getDx());
|
||||
|
||||
// top border
|
||||
else direction.setDy(-getDirection().getDy());
|
||||
}
|
||||
|
||||
// bottom side
|
||||
if(areaIntersBottom > 0) {
|
||||
// left|right border
|
||||
if(areaIntersLeft > areaIntersBottom || areaIntersRight > areaIntersBottom) direction.setDx(-getDirection().getDx());
|
||||
|
||||
// bottom border
|
||||
else direction.setDy(-getDirection().getDy());
|
||||
}
|
||||
|
||||
// return; intersection already handled
|
||||
return;
|
||||
}
|
||||
|
||||
// vertical bounds
|
||||
if(rectBall.intersects(leftBorder) || rectBall.intersects(rightBorder)) {
|
||||
//System.out.println("left|right border");
|
||||
direction.setDx(-getDirection().getDx());
|
||||
}
|
||||
|
||||
// horizontal bounds
|
||||
if(rectBall.intersects(topBorder) || rectBall.intersects(bottomBorder)) {
|
||||
//System.out.println("top|bottom border");
|
||||
direction.setDy(-getDirection().getDy());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for balls lost state
|
||||
* @return balls lost state
|
||||
*/
|
||||
public boolean isLost() {
|
||||
return isLost;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for balls lost state
|
||||
* @param lost balls lost state
|
||||
*/
|
||||
public void setLost(boolean lost) {
|
||||
isLost = lost;
|
||||
}
|
||||
|
||||
/**
|
||||
* resets balls position
|
||||
*/
|
||||
public void resetPosition() {
|
||||
// start at bottom-center
|
||||
position.setX((Constants.SCREEN_WIDTH - Constants.BALL_DIAMETER) / 2.0);
|
||||
position.setY(Constants.SCREEN_HEIGHT - Constants.BALL_DIAMETER - Constants.PADDLE_HEIGHT);
|
||||
}
|
||||
|
||||
/**
|
||||
* resets balls direction
|
||||
*/
|
||||
public void resetDirection() {
|
||||
direction = new Vector2D(Constants.BALL_SPEED, Constants.BALL_SPEED);
|
||||
direction.rescale();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,9 +8,8 @@ import break_out.view.View;
|
|||
|
||||
/**
|
||||
* This class contains information about the game (the model in MVC)
|
||||
*
|
||||
* @author dmlux, modified by I. Schumacher
|
||||
*
|
||||
*
|
||||
* @author dmlux, modified by I. Schumacher, modified by Gruppe 175 (Moritz Henseleit, Ruben Meyer)
|
||||
*/
|
||||
public class Game {
|
||||
|
||||
|
@ -37,7 +36,7 @@ public class Game {
|
|||
/**
|
||||
* The last levelnumber
|
||||
*/
|
||||
private int maxLevel = 1;
|
||||
private int maxLevel = 3;
|
||||
|
||||
/**
|
||||
* The total score of the game
|
||||
|
@ -46,9 +45,8 @@ public class Game {
|
|||
|
||||
/**
|
||||
* The constructor creates a new game instance with the given Controller
|
||||
*
|
||||
* @param controller
|
||||
* The controller to manage this instance (MVC-patter)
|
||||
*
|
||||
* @param controller The controller to manage this instance (MVC-patter)
|
||||
*/
|
||||
public Game(Controller controller) {
|
||||
this.controller = controller;
|
||||
|
@ -72,7 +70,7 @@ public class Game {
|
|||
|
||||
/**
|
||||
* Getter for the Controller
|
||||
*
|
||||
*
|
||||
* @return controller The controller of this game
|
||||
*/
|
||||
public Controller getController() {
|
||||
|
@ -81,7 +79,7 @@ public class Game {
|
|||
|
||||
/**
|
||||
* Getter for the current Level
|
||||
*
|
||||
*
|
||||
* @return level The current level of the game
|
||||
*/
|
||||
public Level getLevel() {
|
||||
|
@ -90,7 +88,7 @@ public class Game {
|
|||
|
||||
/**
|
||||
* Getter for the total score
|
||||
*
|
||||
*
|
||||
* @return score The current score of the game
|
||||
*/
|
||||
public int getScore() {
|
||||
|
@ -101,11 +99,9 @@ public class Game {
|
|||
* Creates the first or the next level, if the level number is less or equal
|
||||
* maxLevel. If the current level is higher than maxLevel the view will be
|
||||
* switched to the startScreen.
|
||||
*
|
||||
* @param levelnr
|
||||
* The number for the next level
|
||||
* @param score
|
||||
* The current players score after finishing the previous level.
|
||||
*
|
||||
* @param levelnr The number for the next level
|
||||
* @param score The current players score after finishing the previous level.
|
||||
*/
|
||||
public void createLevel(int levelnr, int score) {
|
||||
this.score = score;
|
||||
|
@ -118,7 +114,7 @@ public class Game {
|
|||
controller.toPlayground();
|
||||
} else {
|
||||
// tells the controller to switch to the startScreen of the game
|
||||
controller.toStartScreen();
|
||||
controller.toStartScreen(level.getScore());
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,23 @@
|
|||
package break_out.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public interface IBall {
|
||||
|
||||
// Exercise 1
|
||||
public void updatePosition();
|
||||
public void reactOnBorder();
|
||||
public Position getPosition();
|
||||
public Vector2D getDirection();
|
||||
}
|
||||
// Exercise 1
|
||||
public void updatePosition();
|
||||
public void reactOnBorder();
|
||||
public Position getPosition();
|
||||
public Vector2D getDirection();
|
||||
|
||||
// Exercise 2
|
||||
public boolean hitsPaddle(Paddle paddle);
|
||||
public void reflectOnPaddle(Paddle paddle);
|
||||
|
||||
// Exercise 4
|
||||
public boolean hitsStone(ArrayList<Stone> stones);
|
||||
public Stone getHitStone();
|
||||
|
||||
// Exercise 5
|
||||
public boolean isLost();
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
package break_out.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public interface ILevel {
|
||||
// Exercise 1
|
||||
public Ball getBall();
|
||||
|
||||
// Exercise 2
|
||||
public Paddle getPaddleTop();
|
||||
public Paddle getPaddleBottom();
|
||||
|
||||
// Exercise 3
|
||||
public void setFinished(boolean finished);
|
||||
|
||||
// Exercise 4
|
||||
public ArrayList<Stone> getStones();
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
package break_out.model;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public interface IPaddle {
|
||||
|
||||
// Exercise 2
|
||||
public Position getPosition();
|
||||
public void setPosition(Position position);
|
||||
public Color getColor();
|
||||
public void setColor(Color color);
|
||||
public int getWidth();
|
||||
public void setWidth(int width);
|
||||
public int getHeight();
|
||||
public void setHeight(int height);
|
||||
|
||||
// Exercise 3
|
||||
public int getDirection();
|
||||
public void setDirection(int direction);
|
||||
public void updatePosition(Ball ball);
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
package break_out.model;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public interface IStone {
|
||||
|
||||
// Exercise 3
|
||||
public int getType();
|
||||
public int getValue();
|
||||
public Color getColor();
|
||||
public Position getPosition();
|
||||
public void setType(int type);
|
||||
public void setValue(int value);
|
||||
public void setColor(Color color);
|
||||
public void setPosition(Position position);
|
||||
|
||||
}
|
|
@ -2,11 +2,11 @@ package break_out.model;
|
|||
|
||||
public interface IVector2D {
|
||||
|
||||
// Exercise 1
|
||||
public double getDx();
|
||||
public void setDx(double dx);
|
||||
public double getDy();
|
||||
public void setDy(double dy);
|
||||
// Exercise 1
|
||||
public double getDx();
|
||||
public void setDx(double dx);
|
||||
public double getDy();
|
||||
public void setDy(double dy);
|
||||
|
||||
public void rescale();
|
||||
public void rescale();
|
||||
}
|
|
@ -1,125 +1,350 @@
|
|||
package break_out.model;
|
||||
|
||||
|
||||
import break_out.Constants;
|
||||
import break_out.controller.JSONReader;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* This class contains information about the running game
|
||||
*
|
||||
*
|
||||
* @author dmlux
|
||||
* @author I. Schumacher
|
||||
* @author modified by 175
|
||||
* @author I. Schumacher; modified by Gruppe 175 (Moritz Henseleit, Ruben Meyer)
|
||||
*/
|
||||
public class Level extends Thread {
|
||||
public class Level extends Thread implements ILevel {
|
||||
|
||||
/**
|
||||
* The game to which the level belongs
|
||||
*/
|
||||
private Game game;
|
||||
|
||||
/**
|
||||
* The number of the level
|
||||
*/
|
||||
private int levelnr;
|
||||
|
||||
/**
|
||||
/**
|
||||
* The game to which the level belongs
|
||||
*/
|
||||
private Game game;
|
||||
|
||||
/**
|
||||
* The number of the level
|
||||
*/
|
||||
private int levelnr;
|
||||
|
||||
/**
|
||||
* The score of the level
|
||||
*/
|
||||
private int score;
|
||||
|
||||
/**
|
||||
* The ball of the level
|
||||
*/
|
||||
private Ball ball;
|
||||
|
||||
/**
|
||||
* Flag that shows if the ball was started
|
||||
*/
|
||||
private boolean ballWasStarted = true;
|
||||
|
||||
/**
|
||||
* The constructor creates a new level object and needs the current game object,
|
||||
* the number of the level to be created and the current score
|
||||
* @param game The game object
|
||||
* @param levelnr The number of the new level object
|
||||
* @param score The score
|
||||
*/
|
||||
public Level(Game game, int levelnr, int score) {
|
||||
this.game = game;
|
||||
this.levelnr = levelnr;
|
||||
this.score = score;
|
||||
this.ball = new Ball();
|
||||
|
||||
loadLevelData(levelnr);
|
||||
}
|
||||
private int score;
|
||||
|
||||
/**
|
||||
* The getter for the ball object
|
||||
* @return ball The ball of the level
|
||||
*/
|
||||
public Ball getBall() {
|
||||
return this.ball;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets ballWasStarted to true, the ball is moving
|
||||
*/
|
||||
public void startBall() {
|
||||
ballWasStarted = true;
|
||||
}
|
||||
/**
|
||||
* The ball of the level
|
||||
*/
|
||||
private Ball ball;
|
||||
|
||||
/**
|
||||
* Sets ballWasStarted to false, the ball is stopped
|
||||
*/
|
||||
public void stopBall() {
|
||||
ballWasStarted = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the ball is moving or stopped
|
||||
* @return ballWasStarted True: the ball is moving; false: the ball is stopped
|
||||
*/
|
||||
public boolean ballWasStarted() {
|
||||
return ballWasStarted;
|
||||
}
|
||||
/**
|
||||
* Flag that shows if the ball was started
|
||||
*/
|
||||
private boolean ballWasStarted = false;
|
||||
|
||||
/**
|
||||
* The method of the level thread
|
||||
*/
|
||||
public void run() {
|
||||
game.notifyObservers();
|
||||
|
||||
// endless loop
|
||||
while (true) {
|
||||
// if ballWasStarted is true, the ball is moving
|
||||
if (ballWasStarted) {
|
||||
|
||||
// Call here the balls method for updating his position on the playground
|
||||
this.ball.updatePosition();
|
||||
|
||||
// Call here the balls method for reacting on the borders of the playground
|
||||
this.ball.reactOnBorder();
|
||||
|
||||
|
||||
// Tells the observer to repaint the components on the playground
|
||||
game.notifyObservers();
|
||||
|
||||
}
|
||||
// The thread pauses for a short time
|
||||
try {
|
||||
Thread.sleep(4);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the information for the level from a json-file located in the folder /res of the project
|
||||
* @param levelnr The number X for the LevelX.json file
|
||||
*/
|
||||
private void loadLevelData(int levelnr) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Flag that shows if the level was finished
|
||||
*/
|
||||
private boolean finished = false;
|
||||
|
||||
/**
|
||||
* The paddles of the level
|
||||
*/
|
||||
private Paddle paddleTop, paddleBottom;
|
||||
|
||||
/**
|
||||
* The stones of the level
|
||||
*/
|
||||
private ArrayList<Stone> stones = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* The life counter of the level
|
||||
*/
|
||||
private int lifeCounter;
|
||||
|
||||
/**
|
||||
* The constructor creates a new level object and needs the current game object,
|
||||
* the number of the level to be created and the current score
|
||||
*
|
||||
* @param game The game object
|
||||
* @param levelnr The number of the new level object
|
||||
* @param score The score
|
||||
*/
|
||||
public Level(Game game, int levelnr, int score) {
|
||||
this.game = game;
|
||||
this.levelnr = levelnr;
|
||||
this.score = score;
|
||||
this.ball = new Ball();
|
||||
|
||||
resetPaddles();
|
||||
|
||||
// set paddles color
|
||||
this.paddleTop.setColor(Constants.COLOR_PADDLE_TOP);
|
||||
this.paddleBottom.setColor(Constants.COLOR_PADDLE_BOTTOM);
|
||||
|
||||
loadLevelData(levelnr);
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the ball object
|
||||
*
|
||||
* @return ball The ball of the level
|
||||
*/
|
||||
public Ball getBall() {
|
||||
return this.ball;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets ballWasStarted to true, the ball is moving
|
||||
*/
|
||||
public void startBall() {
|
||||
ballWasStarted = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets ballWasStarted to false, the ball is stopped
|
||||
*/
|
||||
public void stopBall() {
|
||||
ballWasStarted = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the ball is moving or stopped
|
||||
*
|
||||
* @return ballWasStarted True: the ball is moving; false: the ball is stopped
|
||||
*/
|
||||
public boolean ballWasStarted() {
|
||||
return ballWasStarted;
|
||||
}
|
||||
|
||||
/**
|
||||
* The method of the level thread
|
||||
*/
|
||||
public void run() {
|
||||
game.notifyObservers();
|
||||
|
||||
// endless loop
|
||||
while (!finished) {
|
||||
// if ballWasStarted is true, the ball is moving
|
||||
if (ballWasStarted()) {
|
||||
|
||||
// Call here the balls method for updating his position on the playground
|
||||
getBall().updatePosition();
|
||||
|
||||
// Call here the balls method for reacting on the borders of the playground
|
||||
getBall().reactOnBorder();
|
||||
|
||||
// Call here the balls method for reacting on lost ball state
|
||||
if(getBall().isLost()) {
|
||||
decreaseLives();
|
||||
}
|
||||
|
||||
// if ball hits paddle (top|bottom), reflect ball
|
||||
if(getBall().hitsPaddle(paddleTop)) getBall().reflectOnPaddle(paddleTop);
|
||||
if(getBall().hitsPaddle(paddleBottom)) getBall().reflectOnPaddle(paddleBottom);
|
||||
if(getBall().hitsPaddle(paddleTop) || getBall().hitsPaddle(paddleBottom)) {
|
||||
getBall().setHitState(true);
|
||||
// DEBUG OUTPUT
|
||||
//System.out.println(String.format("hitstate: %s, color: %s", this.ball.getHitState(), this.ball.getColor().getRGB()));
|
||||
}
|
||||
|
||||
// if ball has hit a paddle set a new random color to it
|
||||
else if(getBall().getHitState()) {
|
||||
getBall().setHitState(false);
|
||||
getBall().newRandomColor();
|
||||
}
|
||||
|
||||
// Call here the balls method for reacting on stones of the playground
|
||||
if(getBall().hitsStone(getStones())) {
|
||||
updateStonesAndScore();
|
||||
//System.out.println("count: "+stones.size());
|
||||
}
|
||||
|
||||
// if all stones are broken, go to next level
|
||||
if(allStonesBroken()) {
|
||||
// next level
|
||||
//System.out.println("next level");
|
||||
}
|
||||
|
||||
// update paddles position
|
||||
getPaddleTop().updatePosition(getBall());
|
||||
getPaddleBottom().updatePosition(getBall());
|
||||
|
||||
|
||||
// Tells the observer to repaint the components on the playground
|
||||
game.notifyObservers();
|
||||
|
||||
}
|
||||
// The thread pauses for a short time
|
||||
try {
|
||||
Thread.sleep(4);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the information for the level from a json-file located in the folder /res of the project
|
||||
*
|
||||
* @param levelnr The number X for the LevelX.json file
|
||||
*/
|
||||
private void loadLevelData(int levelnr) {
|
||||
JSONReader reader = new JSONReader(String.format("res/Level%s.json", levelnr));
|
||||
int[][] stoneTypes = reader.getStones2DArray();
|
||||
|
||||
// life counter
|
||||
lifeCounter = reader.getLifeCounter();
|
||||
|
||||
// clear stones list, not needed but could cause problems when not done
|
||||
stones.clear();
|
||||
|
||||
// foreach column
|
||||
for(int y = 0; y < stoneTypes.length; y++) {
|
||||
// foreach element in column x
|
||||
for(int x = 0; x < stoneTypes[y].length; x++) {
|
||||
Position tempPos = new Position(-1, -1);
|
||||
// position calculation, equivalent to grid calculation in "view.Field"
|
||||
|
||||
// size of grid blocks
|
||||
int blockWidth = Constants.SCREEN_WIDTH / Constants.SQUARES_X;
|
||||
int blockHeight = Constants.SCREEN_HEIGHT / Constants.SQUARES_Y;
|
||||
|
||||
tempPos.setX(blockWidth * x);
|
||||
tempPos.setY(blockHeight * y);
|
||||
Stone tempStone = new Stone(stoneTypes[y][x], tempPos);
|
||||
|
||||
// add stone to list
|
||||
if(tempStone.getType() != 0)
|
||||
stones.add(tempStone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the top paddle object
|
||||
*
|
||||
* @return paddleTop The top paddle of the level
|
||||
*/
|
||||
public Paddle getPaddleTop() {
|
||||
return paddleTop;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the bottom paddle object
|
||||
*
|
||||
* @return paddleBottom The bottom paddle of the level
|
||||
*/
|
||||
public Paddle getPaddleBottom() {
|
||||
return paddleBottom;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the levels game state
|
||||
* @param finished game state
|
||||
*/
|
||||
public void setFinished(boolean finished) {
|
||||
this.finished = finished;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the levels stones
|
||||
* @return stones The stones of the level
|
||||
*/
|
||||
public ArrayList<Stone> getStones() {
|
||||
// hacky workaround for ConcurrentModificationExceptions
|
||||
ArrayList<Stone> copy = new ArrayList<>();
|
||||
copy.addAll(stones);
|
||||
return copy;
|
||||
}
|
||||
|
||||
/**
|
||||
* The updater for the levels stones and the player score
|
||||
*/
|
||||
private void updateStonesAndScore() {
|
||||
// hit stone
|
||||
Stone stone = getBall().getHitStone();
|
||||
|
||||
// add value to score
|
||||
score += stone.getValue();
|
||||
|
||||
// set new type
|
||||
stone.setType(stone.getType()-1);
|
||||
|
||||
// stones type is 0? remove it!
|
||||
if(stone.getType() == 0) {
|
||||
stones.remove(stone);
|
||||
}
|
||||
|
||||
if(allStonesBroken()) {
|
||||
setFinished(true);
|
||||
nextLevel();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether all stones are broken
|
||||
* @return true when all stones are broken
|
||||
*/
|
||||
private boolean allStonesBroken() {
|
||||
return stones.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* decreases the lives and interact to the new count
|
||||
*/
|
||||
private void decreaseLives() {
|
||||
lifeCounter--;
|
||||
// reset paddles to center pos
|
||||
if(lifeCounter > 0) {
|
||||
resetPaddles();
|
||||
getBall().resetPosition();
|
||||
getBall().resetDirection();
|
||||
getBall().setLost(false);
|
||||
stopBall();
|
||||
// level failed
|
||||
} else {
|
||||
setFinished(true);
|
||||
game.getController().toStartScreen(getScore());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* resets paddles position and or init them
|
||||
*/
|
||||
private void resetPaddles() {
|
||||
// calc paddle positions
|
||||
Position posPaddleTop = new Position((Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH) / 2.0, 0);
|
||||
Position posPaddleBottom = new Position((Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH) / 2.0, Constants.SCREEN_HEIGHT - Constants.PADDLE_HEIGHT);
|
||||
|
||||
// resets top paddle
|
||||
if(paddleTop == null) paddleTop = new Paddle(posPaddleTop);
|
||||
else paddleTop.setPosition(posPaddleTop);
|
||||
|
||||
// resets bottom paddle
|
||||
if(paddleBottom == null) paddleBottom = new Paddle(posPaddleBottom);
|
||||
else paddleBottom.setPosition(posPaddleBottom);
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for levels score
|
||||
* @return the score
|
||||
*/
|
||||
public int getScore() {
|
||||
return score;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for levels lives
|
||||
* @return the life counter
|
||||
*/
|
||||
public int getLives() {
|
||||
return lifeCounter;
|
||||
}
|
||||
|
||||
/**
|
||||
* switch to next level
|
||||
*/
|
||||
public void nextLevel() {
|
||||
game.createLevel(++levelnr, score);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,171 @@
|
|||
package break_out.model;
|
||||
|
||||
import break_out.Constants;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* This class contains the information about the paddles characteristics and behavior
|
||||
*
|
||||
* @author Gruppe 175: Moritz Henseleit, Ruben Meyer
|
||||
*/
|
||||
public class Paddle implements IPaddle {
|
||||
|
||||
/**
|
||||
* The paddles position on the playground
|
||||
*/
|
||||
private Position position;
|
||||
|
||||
/**
|
||||
* The paddles direction on the playground
|
||||
* only -1,0,+1 are valid values
|
||||
*/
|
||||
private int direction;
|
||||
|
||||
/**
|
||||
* The paddles sizing
|
||||
*/
|
||||
private int width;
|
||||
private int height;
|
||||
|
||||
/**
|
||||
* The paddles color
|
||||
*/
|
||||
private Color color;
|
||||
|
||||
/**
|
||||
* The constructor of a paddle
|
||||
*
|
||||
* @param position paddles initial position
|
||||
*/
|
||||
public Paddle(Position position) {
|
||||
this.position = position;
|
||||
|
||||
// set sizing
|
||||
width = Constants.PADDLE_WIDTH;
|
||||
height = Constants.PADDLE_HEIGHT;
|
||||
|
||||
// set color
|
||||
color = Color.CYAN;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the paddles position
|
||||
*
|
||||
* @return position The paddles current position
|
||||
*/
|
||||
public Position getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the paddles position
|
||||
*
|
||||
* @param position The paddles new position
|
||||
*/
|
||||
public void setPosition(Position position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the paddles color
|
||||
*
|
||||
* @return color The paddles current color
|
||||
*/
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the paddles color
|
||||
*
|
||||
* @param color The paddles new color
|
||||
*/
|
||||
public void setColor(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the paddles width
|
||||
*
|
||||
* @return width The paddles current width
|
||||
*/
|
||||
public int getWidth() {
|
||||
return width;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the paddles width
|
||||
*
|
||||
* @param width The paddles new width
|
||||
*/
|
||||
public void setWidth(int width) {
|
||||
this.width = width;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the paddles height
|
||||
*
|
||||
* @return height The paddles current height
|
||||
*/
|
||||
public int getHeight() {
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the paddles height
|
||||
*
|
||||
* @param height The paddles new height
|
||||
*/
|
||||
public void setHeight(int height) {
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the paddles direction
|
||||
*
|
||||
* @return direction The paddles current direction
|
||||
*/
|
||||
public int getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the paddles direction
|
||||
*
|
||||
* @param direction The paddles new direction
|
||||
*/
|
||||
public void setDirection(int direction) {
|
||||
// normalization not needed
|
||||
// normalize to valid values
|
||||
//if(direction > 0) direction = 1;
|
||||
//if(direction < 0) direction = -1;
|
||||
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates paddles position based on balls position
|
||||
*
|
||||
* @param ball The ball
|
||||
*/
|
||||
public void updatePosition(Ball ball) {
|
||||
// move paddle, if it is the nearest paddle
|
||||
if(ball.getPosition().getY() < Constants.SCREEN_HEIGHT/2.0 && getPosition().getY() < Constants.SCREEN_HEIGHT/2.0 ||
|
||||
ball.getPosition().getY() > Constants.SCREEN_HEIGHT/2.0 && getPosition().getY() > Constants.SCREEN_HEIGHT/2.0) {
|
||||
|
||||
// temporary position to modify x value
|
||||
Position tmp = getPosition();
|
||||
|
||||
// modify x value; getDirection is normalized to the values {-1, 0, 1}
|
||||
// therefore we can just multiply it with DX_MOVEMENT
|
||||
tmp.setX(getPosition().getX() + getDirection()*Constants.DX_MOVEMENT);
|
||||
|
||||
// out of border boundaries
|
||||
if(tmp.getX() <= 0) tmp.setX(0);
|
||||
if(tmp.getX() >= Constants.SCREEN_WIDTH-getWidth()) tmp.setX(Constants.SCREEN_WIDTH-getWidth());
|
||||
|
||||
setPosition(tmp);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,9 +3,8 @@ package break_out.model;
|
|||
|
||||
/**
|
||||
* This class represents a position within the board in pixel coordinates
|
||||
*
|
||||
*
|
||||
* @author dmlux
|
||||
*
|
||||
*/
|
||||
public class Position {
|
||||
|
||||
|
@ -18,10 +17,10 @@ public class Position {
|
|||
* Y coordinate
|
||||
*/
|
||||
private double y;
|
||||
|
||||
|
||||
/**
|
||||
* The constructor needs a x and y coordinate to be called
|
||||
*
|
||||
*
|
||||
* @param x The x position of the object on the board
|
||||
* @param y The y position of the object on the board
|
||||
*/
|
||||
|
@ -32,7 +31,7 @@ public class Position {
|
|||
|
||||
/**
|
||||
* Getter for the x-coordinate
|
||||
*
|
||||
*
|
||||
* @return x The x value of this position
|
||||
*/
|
||||
public double getX() {
|
||||
|
@ -41,6 +40,7 @@ public class Position {
|
|||
|
||||
/**
|
||||
* Setter for the x-coordinate
|
||||
*
|
||||
* @param x The new x-coordinate
|
||||
*/
|
||||
public void setX(double x) {
|
||||
|
@ -49,7 +49,7 @@ public class Position {
|
|||
|
||||
/**
|
||||
* Getter for y-coordinate
|
||||
*
|
||||
*
|
||||
* @return y The y value of the position
|
||||
*/
|
||||
public double getY() {
|
||||
|
@ -58,10 +58,11 @@ public class Position {
|
|||
|
||||
/**
|
||||
* Setter for the y-coordinate
|
||||
*
|
||||
* @param y The new y-coordinate
|
||||
*/
|
||||
public void setY(double y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,147 @@
|
|||
package break_out.model;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* This class contains information about the stones characteristics and behaviour
|
||||
*
|
||||
* @author Gruppe 175: Moritz Henseleit, Rubn Meyer
|
||||
*/
|
||||
public class Stone implements IStone {
|
||||
|
||||
/**
|
||||
* The stones type
|
||||
*/
|
||||
private int type;
|
||||
|
||||
/**
|
||||
* The stones value according to the stones type to calculate players score
|
||||
*/
|
||||
private int value;
|
||||
|
||||
/**
|
||||
* The stones color according to the stones type
|
||||
*/
|
||||
private Color color;
|
||||
|
||||
/**
|
||||
* The stones position on the playground
|
||||
*/
|
||||
private Position position;
|
||||
|
||||
/**
|
||||
* The constructor of a stone
|
||||
*
|
||||
* @param type stones initial type
|
||||
* @param position stones initial position
|
||||
*/
|
||||
public Stone(int type, Position position) {
|
||||
// sets type; and value and color according to stone type
|
||||
setType(type);
|
||||
// sets position
|
||||
setPosition(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the stones value to calculate players score
|
||||
*
|
||||
* @return stones value
|
||||
*/
|
||||
public int getValue() {
|
||||
return this.value;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the stones value
|
||||
*
|
||||
* @param value The stones new value
|
||||
*/
|
||||
public void setValue(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the stones color
|
||||
* Can be null because a stone could not exist
|
||||
*
|
||||
* @return The stones color
|
||||
*/
|
||||
public Color getColor() {
|
||||
return this.color;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the stones color
|
||||
*
|
||||
* @param color The stones new color
|
||||
*/
|
||||
public void setColor(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the stones position
|
||||
*
|
||||
* @return The stones position
|
||||
*/
|
||||
public Position getPosition() {
|
||||
return this.position;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the stones position
|
||||
*
|
||||
* @param position The stones new position
|
||||
*/
|
||||
public void setPosition(Position position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for the stones type
|
||||
*
|
||||
* @return The stones type
|
||||
*/
|
||||
public int getType() {
|
||||
return this.type;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for the stones type
|
||||
*
|
||||
* @param type The stones new type
|
||||
*/
|
||||
public void setType(int type) {
|
||||
|
||||
// set the type; no verification needed;
|
||||
this.type = type;
|
||||
|
||||
switch(type) {
|
||||
// multi-case, hacky, but dont care
|
||||
case 0:
|
||||
// nah, isn't a stone
|
||||
default:
|
||||
// default case, not in range
|
||||
// setting to not a stone
|
||||
setColor(null);
|
||||
break;
|
||||
case 1:
|
||||
// stone type one
|
||||
setColor(new Color(77, 80, 140));
|
||||
setValue(1);
|
||||
break;
|
||||
case 2:
|
||||
// stone type two
|
||||
setColor(new Color(242, 191, 94));
|
||||
setValue(2);
|
||||
break;
|
||||
case 3:
|
||||
// stone type three
|
||||
setColor(new Color(242, 80, 65));
|
||||
setValue(3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -5,9 +5,8 @@ import break_out.model.Position;
|
|||
|
||||
/**
|
||||
* This class represent a two dimensional vector.
|
||||
*
|
||||
* @author I. Schumacher
|
||||
* @author modified by 175
|
||||
*
|
||||
* @author I. Schumacher; modified by Gruppe 175 (Moritz Henseleit, Ruben Meyer)
|
||||
*/
|
||||
public class Vector2D implements IVector2D {
|
||||
|
||||
|
@ -23,7 +22,7 @@ public class Vector2D implements IVector2D {
|
|||
|
||||
/**
|
||||
* This constructor creates a new vector with the given x and y parts.
|
||||
*
|
||||
*
|
||||
* @param dx the delta x part for the new vector
|
||||
* @param dy the delty y part for the new vector
|
||||
*/
|
||||
|
@ -32,9 +31,21 @@ public class Vector2D implements IVector2D {
|
|||
this.dy = dy;
|
||||
}
|
||||
|
||||
/**
|
||||
* This constructor creates a new vector based on the given positions start and end.
|
||||
*
|
||||
* @param start first position
|
||||
* @param end second position
|
||||
*/
|
||||
public Vector2D(Position start, Position end) {
|
||||
// vector(AB) = (B.x - A.x, B.y - A.y)
|
||||
this.dx = end.getX() - start.getX();
|
||||
this.dy = end.getY() - start.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the dx-part
|
||||
*
|
||||
*
|
||||
* @return dx The dx part of this vector
|
||||
*/
|
||||
public double getDx() {
|
||||
|
@ -43,7 +54,7 @@ public class Vector2D implements IVector2D {
|
|||
|
||||
/**
|
||||
* Setter for the dx-part
|
||||
*
|
||||
*
|
||||
* @param dx The new dx part of this vector
|
||||
*/
|
||||
public void setDx(double dx) {
|
||||
|
@ -52,7 +63,7 @@ public class Vector2D implements IVector2D {
|
|||
|
||||
/**
|
||||
* Getter for the dy-part
|
||||
*
|
||||
*
|
||||
* @return dy The dy part of this vector
|
||||
*/
|
||||
public double getDy() {
|
||||
|
@ -61,7 +72,7 @@ public class Vector2D implements IVector2D {
|
|||
|
||||
/**
|
||||
* Setter for the dy-part
|
||||
*
|
||||
*
|
||||
* @param dy The new dy part of this vector
|
||||
*/
|
||||
public void setDy(double dy) {
|
||||
|
@ -73,8 +84,10 @@ public class Vector2D implements IVector2D {
|
|||
*/
|
||||
public void rescale() {
|
||||
// calc unit vector and set it
|
||||
double vectorlength = Math.sqrt(Math.pow(getDx(), 2) + Math.pow(getDy(), 2));
|
||||
setDx((1/vectorlength) * getDx() * Constants.BALL_SPEED);
|
||||
setDy((1/vectorlength) * getDy() * Constants.BALL_SPEED);
|
||||
double vectorLength = Math.sqrt(Math.pow(getDx(), 2) + Math.pow(getDy(), 2)); //using the square root of x and y
|
||||
|
||||
// rescaling only needed, if value is not zero
|
||||
if(getDx() != 0) setDx((1 / vectorLength) * getDx() * Constants.BALL_SPEED);
|
||||
if(getDy() != 0) setDy((1 / vectorLength) * getDy() * Constants.BALL_SPEED);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,21 +1,27 @@
|
|||
package break_out.view;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.RenderingHints;
|
||||
import java.awt.Font;
|
||||
import java.awt.font.TextAttribute;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import break_out.Constants;
|
||||
import break_out.model.Position;
|
||||
import break_out.model.Stone;
|
||||
import net.miginfocom.swing.MigLayout;
|
||||
|
||||
/**
|
||||
* The field represents the board of the game. All components are on the board
|
||||
*
|
||||
* @author dmlux, modified by iSchumacher
|
||||
* @author modified by 175
|
||||
*
|
||||
* @author dmlux, modified by iSchumacher, modified by Gruppe 175 (Moritz Henseleit, Ruben Meyer)
|
||||
*/
|
||||
public class Field extends JPanel {
|
||||
|
||||
|
@ -36,14 +42,14 @@ public class Field extends JPanel {
|
|||
|
||||
/**
|
||||
* The constructor needs a view
|
||||
*
|
||||
*
|
||||
* @param view The view of this board
|
||||
*/
|
||||
public Field(View view) {
|
||||
super();
|
||||
|
||||
this.view = view;
|
||||
this.background = new Color(177, 92, 107);
|
||||
this.background = Constants.COLOR_GAME_BACKGROUND;
|
||||
|
||||
setFocusable(true);
|
||||
|
||||
|
@ -61,15 +67,17 @@ public class Field extends JPanel {
|
|||
|
||||
/**
|
||||
* Change the background color
|
||||
*
|
||||
* @param color The new color
|
||||
*/
|
||||
public void changeBackground(Color color) {
|
||||
background = color;
|
||||
repaint();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method is called when painting/repainting the playground
|
||||
*
|
||||
* @param g the graphics object
|
||||
*/
|
||||
@Override
|
||||
|
@ -91,43 +99,253 @@ public class Field extends JPanel {
|
|||
// Setting the background color
|
||||
g2.setColor(background);
|
||||
g2.fillRect(0, 0, getWidth(), getHeight());
|
||||
|
||||
|
||||
// Setting the color for the following components
|
||||
g2.setColor(new Color(200, 200, 200));
|
||||
|
||||
// Calls the method for drawing the ball
|
||||
drawBall(g2);
|
||||
g2.setColor(Constants.COLOR_COMPONENT);
|
||||
|
||||
// Calls the method for drawing the grid
|
||||
drawGrid(g2);
|
||||
|
||||
|
||||
// Calls the method for drawing the stones
|
||||
drawStones(g2);
|
||||
|
||||
// Calls the method for drawing the ball
|
||||
drawBall(g2);
|
||||
|
||||
// Calls the method for drawing the bottom paddle
|
||||
drawPaddleBottom(g2);
|
||||
|
||||
// Calls the method for drawing the top paddle
|
||||
drawPaddleTop(g2);
|
||||
|
||||
// Calls the method for drawing the scoreboard
|
||||
drawScoreboard(g2);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the ball
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawBall(Graphics2D g2) {
|
||||
// temporarily save default component color to draw ball in specific color
|
||||
Color temp = g2.getColor();
|
||||
g2.setColor(view.getGame().getLevel().getBall().getColor());
|
||||
|
||||
g2.fillOval((int) view.getGame().getLevel().getBall().getPosition().getX(),
|
||||
(int) view.getGame().getLevel().getBall().getPosition().getY(),
|
||||
Constants.BALL_DIAMETER,
|
||||
Constants.BALL_DIAMETER);
|
||||
|
||||
// reset color to default
|
||||
g2.setColor(temp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the grid
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawGrid(Graphics2D g2) {
|
||||
// vertical lines
|
||||
for(int i = 1 ; i < Math.round(Constants.SCREEN_WIDTH/Constants.SQUARES_X); i++) {
|
||||
g2.drawLine(i*Constants.SQUARES_X, 0, i*Constants.SQUARES_X, Constants.SCREEN_HEIGHT);
|
||||
|
||||
// size of grid blocks
|
||||
int blockWidth = Constants.SCREEN_WIDTH / Constants.SQUARES_X;
|
||||
int blockHeight = Constants.SCREEN_HEIGHT / Constants.SQUARES_Y;
|
||||
|
||||
// temporarily save default component color to draw ball in specific color
|
||||
Color temp = g2.getColor();
|
||||
|
||||
// Component color with alpha
|
||||
Color withAlpha = new Color(g2.getColor().getRed(), g2.getColor().getGreen(), g2.getColor().getBlue(), 170);
|
||||
g2.setColor(withAlpha);
|
||||
|
||||
// draw vertical lines
|
||||
for (int i = 1; i < Constants.SQUARES_X; i++) {
|
||||
g2.drawLine(i * blockWidth, 0, i * blockWidth, Constants.SCREEN_HEIGHT);
|
||||
}
|
||||
|
||||
// horizontal lines
|
||||
for(int i = 1 ; i < Math.round(Constants.SCREEN_HEIGHT/Constants.SQUARES_Y); i++) {
|
||||
g2.drawLine(0, i*Constants.SQUARES_Y, Constants.SCREEN_WIDTH, i*Constants.SQUARES_Y);
|
||||
// draw horizontal lines
|
||||
for (int i = 1; i < Constants.SQUARES_Y; i++) {
|
||||
g2.drawLine(0, i * blockHeight, Constants.SCREEN_WIDTH, i * blockHeight);
|
||||
}
|
||||
|
||||
// reset color to default
|
||||
g2.setColor(temp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the bottom paddle
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawPaddleBottom(Graphics2D g2) {
|
||||
// temporarily save default component color to draw paddle in specific color
|
||||
Color temp = g2.getColor();
|
||||
g2.setColor(view.getGame().getLevel().getPaddleBottom().getColor());
|
||||
|
||||
// fillRoundRect(x, y, width, height, arcWidth, arcHeight)
|
||||
g2.fillRoundRect((int) view.getGame().getLevel().getPaddleBottom().getPosition().getX(),
|
||||
(int) view.getGame().getLevel().getPaddleBottom().getPosition().getY(),
|
||||
(int) view.getGame().getLevel().getPaddleBottom().getWidth(),
|
||||
(int) view.getGame().getLevel().getPaddleBottom().getHeight(),
|
||||
10,
|
||||
10);
|
||||
|
||||
// reset color to default
|
||||
g2.setColor(temp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the top paddle
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawPaddleTop(Graphics2D g2) {
|
||||
// temporarily save default component color to draw paddle in specific color
|
||||
Color temp = g2.getColor();
|
||||
g2.setColor(view.getGame().getLevel().getPaddleTop().getColor());
|
||||
|
||||
// fillRoundRect(x, y, width, height, arcWidth, arcHeight)
|
||||
g2.fillRoundRect((int) view.getGame().getLevel().getPaddleTop().getPosition().getX(),
|
||||
(int) view.getGame().getLevel().getPaddleTop().getPosition().getY(),
|
||||
(int) view.getGame().getLevel().getPaddleTop().getWidth(),
|
||||
(int) view.getGame().getLevel().getPaddleTop().getHeight(),
|
||||
10,
|
||||
10);
|
||||
|
||||
// reset color to default
|
||||
g2.setColor(temp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the stones
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawStones(Graphics2D g2) {
|
||||
// query stones
|
||||
ArrayList<Stone> stones = view.getGame().getLevel().getStones();
|
||||
|
||||
// foreach stone
|
||||
for(Stone stone : stones) {
|
||||
Position pos = stone.getPosition();
|
||||
|
||||
// size of grid blocks
|
||||
int blockWidth = Constants.SCREEN_WIDTH / Constants.SQUARES_X;
|
||||
int blockHeight = Constants.SCREEN_HEIGHT / Constants.SQUARES_Y;
|
||||
|
||||
// if stone has a color, draw it
|
||||
if(stone.getColor() != null) {
|
||||
|
||||
// temporarily save default component color to draw stone in specific color
|
||||
Color temp = g2.getColor();
|
||||
g2.setColor(stone.getColor());
|
||||
|
||||
// fillRoundRect(x, y, width, height, arcWidth, arcHeight)
|
||||
g2.fillRoundRect((int) pos.getX()+1,
|
||||
(int) pos.getY()+1,
|
||||
(int) blockWidth-1,
|
||||
(int) blockHeight-1,
|
||||
0,
|
||||
0);
|
||||
|
||||
// reset color to default
|
||||
g2.setColor(temp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the scoreboard with score and lives
|
||||
* @param g2
|
||||
*/
|
||||
private void drawScoreboard(Graphics2D g2) {
|
||||
Font currentFont = g2.getFont();
|
||||
|
||||
// source: <a href="https://stackoverflow.com/questions/18249592/"> Stackoverflow Question - 18249592 </a>
|
||||
Map<TextAttribute, Object> attributes = new HashMap<>();
|
||||
attributes.put(TextAttribute.FAMILY, currentFont.getFamily());
|
||||
attributes.put(TextAttribute.WEIGHT, TextAttribute.WEIGHT_BOLD);
|
||||
attributes.put(TextAttribute.SIZE, (int) (currentFont.getSize() * 1.8));
|
||||
Font myFont = Font.getFont(attributes);
|
||||
g2.setFont(myFont);
|
||||
|
||||
// temporarily save default component color to draw text and background in specific color
|
||||
Color temp = g2.getColor();
|
||||
|
||||
// draw background in specific color
|
||||
g2.setColor(Constants.COLOR_SCOREBOARD);
|
||||
|
||||
// bottom centered mid-point
|
||||
int midX = (int) Constants.SCOREBOARD_MIDPOINT.getX();
|
||||
int midY = (int) Constants.SCOREBOARD_MIDPOINT.getY();
|
||||
|
||||
int offset = Constants.SCOREBOARD_OFFSET;
|
||||
|
||||
// calculate rendered string width
|
||||
int scoreWidth = g2.getFontMetrics().stringWidth(Constants.SCOREBOARD_SCORE + view.getGame().getLevel().getScore());
|
||||
int lifeWidth = g2.getFontMetrics().stringWidth(Constants.SCOREBOARD_LIVES + view.getGame().getLevel().getLives());
|
||||
int maxWidth = Math.max(scoreWidth, lifeWidth); // max width
|
||||
int fontSize = g2.getFontMetrics().getHeight(); // font size
|
||||
|
||||
// fillRoundRect(x, y, width, height, arcWidth, arcHeight)
|
||||
g2.fillRoundRect((midX)-offset-maxWidth/2, midY-2*offset-3*fontSize, maxWidth+2*offset, 2*(fontSize+offset), 5, 5);
|
||||
|
||||
// draw text in specific color (sharing g2 object and therefore also color)
|
||||
g2.setColor(Constants.COLOR_TEXT);
|
||||
|
||||
// draw score and lives
|
||||
drawScore(g2);
|
||||
drawLives(g2);
|
||||
|
||||
// reset color and font
|
||||
g2.setColor(temp);
|
||||
g2.setFont(currentFont);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the score
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawScore(Graphics2D g2) {
|
||||
int score = view.getGame().getLevel().getScore();
|
||||
|
||||
int fontSize = g2.getFontMetrics().getHeight(); // font size
|
||||
|
||||
// bottom centered mid-point
|
||||
int x = (int) Constants.SCOREBOARD_MIDPOINT.getX();
|
||||
int y = (int) Constants.SCOREBOARD_MIDPOINT.getY()-(int)((3.0/2.0)*fontSize);
|
||||
|
||||
String str = Constants.SCOREBOARD_SCORE+score;
|
||||
|
||||
x -= g2.getFontMetrics().stringWidth(str)/2; // because x is middle position on x axis
|
||||
|
||||
// draw string
|
||||
g2.drawString(str, x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the life counter
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawLives(Graphics2D g2) {
|
||||
int lives = view.getGame().getLevel().getLives();
|
||||
|
||||
int fontSize = g2.getFontMetrics().getHeight(); // font size
|
||||
|
||||
// bottom centered mid-point
|
||||
int x = (int) Constants.SCOREBOARD_MIDPOINT.getX();
|
||||
int y = (int) Constants.SCOREBOARD_MIDPOINT.getY()-3*fontSize;
|
||||
|
||||
String str = Constants.SCOREBOARD_LIVES+lives;
|
||||
|
||||
x -= g2.getFontMetrics().stringWidth(str)/2; // because x is middle position on x axis
|
||||
|
||||
// draw string
|
||||
g2.drawString(str, x, y);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -12,134 +12,133 @@ import javax.swing.JPanel;
|
|||
|
||||
/**
|
||||
* This panel represents the background for special divisions in this application
|
||||
*
|
||||
*
|
||||
* @author dmlux
|
||||
*
|
||||
*/
|
||||
public class SectionPanel extends JPanel {
|
||||
|
||||
/**
|
||||
* Automatic generated serial version UID
|
||||
*/
|
||||
private static final long serialVersionUID = -7773487090869704154L;
|
||||
/**
|
||||
* Automatic generated serial version UID
|
||||
*/
|
||||
private static final long serialVersionUID = -7773487090869704154L;
|
||||
|
||||
/**
|
||||
* Color of the panel
|
||||
*/
|
||||
private Color color;
|
||||
/**
|
||||
* Color of the panel
|
||||
*/
|
||||
private Color color;
|
||||
|
||||
/**
|
||||
* Thickness of the border
|
||||
*/
|
||||
protected int strokeSize = 1;
|
||||
/**
|
||||
* Thickness of the border
|
||||
*/
|
||||
protected int strokeSize = 1;
|
||||
|
||||
/**
|
||||
* Color of the shadow
|
||||
*/
|
||||
protected Color shadowColor = new Color(50, 50, 50);
|
||||
/**
|
||||
* Color of the shadow
|
||||
*/
|
||||
protected Color shadowColor = new Color(50, 50, 50);
|
||||
|
||||
/**
|
||||
* Shadow flag
|
||||
*/
|
||||
protected boolean shady = true;
|
||||
/**
|
||||
* Shadow flag
|
||||
*/
|
||||
protected boolean shady = true;
|
||||
|
||||
/**
|
||||
* Double value for the vertical curvature
|
||||
*/
|
||||
protected Dimension arcs = new Dimension(10, 10);
|
||||
/**
|
||||
* Double value for the vertical curvature
|
||||
*/
|
||||
protected Dimension arcs = new Dimension(10, 10);
|
||||
|
||||
/**
|
||||
* Distance of shadow to the panel border
|
||||
*/
|
||||
protected int shadowGap = 3;
|
||||
/**
|
||||
* Distance of shadow to the panel border
|
||||
*/
|
||||
protected int shadowGap = 3;
|
||||
|
||||
/**
|
||||
* Shadow offset
|
||||
*/
|
||||
protected int shadowOffset = 3;
|
||||
/**
|
||||
* Shadow offset
|
||||
*/
|
||||
protected int shadowOffset = 3;
|
||||
|
||||
/**
|
||||
* Shadow transparency
|
||||
*/
|
||||
protected int shadowAlpha = 200;
|
||||
/**
|
||||
* Shadow transparency
|
||||
*/
|
||||
protected int shadowAlpha = 200;
|
||||
|
||||
|
||||
/**
|
||||
* A constructor for the section panel
|
||||
*/
|
||||
public SectionPanel() {
|
||||
super();
|
||||
setOpaque(false);
|
||||
|
||||
// set background color
|
||||
this.color = new Color(220, 220, 220);
|
||||
}
|
||||
/**
|
||||
* A constructor for the section panel
|
||||
*/
|
||||
public SectionPanel() {
|
||||
super();
|
||||
setOpaque(false);
|
||||
|
||||
/**
|
||||
* A constructor that expects a background color for this panel
|
||||
*
|
||||
* @param background The background color
|
||||
*/
|
||||
public SectionPanel(Color background) {
|
||||
super();
|
||||
setOpaque(false);
|
||||
// set background color
|
||||
this.color = new Color(220, 220, 220);
|
||||
}
|
||||
|
||||
// set background
|
||||
this.color = background;
|
||||
}
|
||||
/**
|
||||
* A constructor that expects a background color for this panel
|
||||
*
|
||||
* @param background The background color
|
||||
*/
|
||||
public SectionPanel(Color background) {
|
||||
super();
|
||||
setOpaque(false);
|
||||
|
||||
|
||||
@Override
|
||||
public void setBackground(Color bg) {
|
||||
color = bg;
|
||||
repaint();
|
||||
}
|
||||
// set background
|
||||
this.color = background;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
|
||||
int width = getWidth();
|
||||
int height = getHeight();
|
||||
int shadowGap = this.shadowGap;
|
||||
@Override
|
||||
public void setBackground(Color bg) {
|
||||
color = bg;
|
||||
repaint();
|
||||
}
|
||||
|
||||
Color shadowColorA = new Color(shadowColor.getRed(),
|
||||
shadowColor.getGreen(), shadowColor.getBlue(), shadowAlpha);
|
||||
Graphics2D g2 = (Graphics2D) g;
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
|
||||
// Sets antialiasing
|
||||
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
|
||||
RenderingHints.VALUE_ANTIALIAS_ON);
|
||||
int width = getWidth();
|
||||
int height = getHeight();
|
||||
int shadowGap = this.shadowGap;
|
||||
|
||||
// Draws shadow borders if any.
|
||||
if (shady) {
|
||||
g2.setColor(shadowColorA);
|
||||
g2.fillRoundRect(shadowOffset, // X position
|
||||
shadowOffset, // Y position
|
||||
width - strokeSize - shadowOffset, // width
|
||||
height - strokeSize - shadowOffset, // height
|
||||
arcs.width, arcs.height); // arc Dimension
|
||||
} else
|
||||
shadowGap = 1;
|
||||
Color shadowColorA = new Color(shadowColor.getRed(),
|
||||
shadowColor.getGreen(), shadowColor.getBlue(), shadowAlpha);
|
||||
Graphics2D g2 = (Graphics2D) g;
|
||||
|
||||
// Draws the rounded opaque panel with borders.
|
||||
Color c1 = color;
|
||||
int nr = Math.min((color.getRed() + 40), 255);
|
||||
int ng = Math.min((color.getGreen() + 40), 255);
|
||||
int nb = Math.min((color.getBlue() + 40), 255);
|
||||
Color c2 = new Color(nr, ng, nb);
|
||||
GradientPaint gradient = new GradientPaint(0, 0, c1, getWidth(),
|
||||
getHeight(), c2, true);
|
||||
g2.setPaint(gradient);
|
||||
g2.fillRoundRect(0, 0, width - shadowGap, height - shadowGap,
|
||||
arcs.width, arcs.height);
|
||||
// Sets antialiasing
|
||||
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
|
||||
RenderingHints.VALUE_ANTIALIAS_ON);
|
||||
|
||||
g2.setColor(new Color(120, 120, 120));
|
||||
g2.setStroke(new BasicStroke(strokeSize));
|
||||
g2.drawRoundRect(0, 0, width - shadowGap, height - shadowGap,
|
||||
arcs.width, arcs.height);
|
||||
// Draws shadow borders if any.
|
||||
if (shady) {
|
||||
g2.setColor(shadowColorA);
|
||||
g2.fillRoundRect(shadowOffset, // X position
|
||||
shadowOffset, // Y position
|
||||
width - strokeSize - shadowOffset, // width
|
||||
height - strokeSize - shadowOffset, // height
|
||||
arcs.width, arcs.height); // arc Dimension
|
||||
} else
|
||||
shadowGap = 1;
|
||||
|
||||
// Sets strokes to default, is better.
|
||||
g2.setStroke(new BasicStroke());
|
||||
}
|
||||
// Draws the rounded opaque panel with borders.
|
||||
Color c1 = color;
|
||||
int nr = Math.min((color.getRed() + 40), 255);
|
||||
int ng = Math.min((color.getGreen() + 40), 255);
|
||||
int nb = Math.min((color.getBlue() + 40), 255);
|
||||
Color c2 = new Color(nr, ng, nb);
|
||||
GradientPaint gradient = new GradientPaint(0, 0, c1, getWidth(),
|
||||
getHeight(), c2, true);
|
||||
g2.setPaint(gradient);
|
||||
g2.fillRoundRect(0, 0, width - shadowGap, height - shadowGap,
|
||||
arcs.width, arcs.height);
|
||||
|
||||
g2.setColor(new Color(120, 120, 120));
|
||||
g2.setStroke(new BasicStroke(strokeSize));
|
||||
g2.drawRoundRect(0, 0, width - shadowGap, height - shadowGap,
|
||||
arcs.width, arcs.height);
|
||||
|
||||
// Sets strokes to default, is better.
|
||||
g2.setStroke(new BasicStroke());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,9 +16,8 @@ import net.miginfocom.swing.MigLayout;
|
|||
|
||||
/**
|
||||
* This screen serves the configuration of the game.
|
||||
*
|
||||
*
|
||||
* @author dmlux, modified by I. Schumacher
|
||||
*
|
||||
*/
|
||||
public class StartScreen extends JPanel {
|
||||
|
||||
|
@ -52,10 +51,15 @@ public class StartScreen extends JPanel {
|
|||
*/
|
||||
private JLabel error;
|
||||
|
||||
|
||||
/**
|
||||
* The scoreMenu
|
||||
*/
|
||||
private SectionPanel scoreMenu;
|
||||
|
||||
|
||||
/**
|
||||
* The constructor needs a view
|
||||
*
|
||||
*
|
||||
* @param view The view of this board
|
||||
*/
|
||||
public StartScreen(View view) {
|
||||
|
@ -71,7 +75,7 @@ public class StartScreen extends JPanel {
|
|||
initialize();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Initializes the settings for this screen
|
||||
*/
|
||||
|
@ -126,22 +130,23 @@ public class StartScreen extends JPanel {
|
|||
*/
|
||||
private void initializeScoreMenu() {
|
||||
// The layout
|
||||
SectionPanel scoreMenu = new SectionPanel(Color.WHITE);
|
||||
scoreMenu = new SectionPanel(Color.WHITE);
|
||||
scoreMenu.shady = false;
|
||||
scoreMenu.setLayout(new MigLayout("", "10[center, grow, fill]10",
|
||||
"5[center]5"));
|
||||
|
||||
// adding the compoenents to the layout
|
||||
// adding the components to the layout
|
||||
JLabel headline = new JLabel("Scores");
|
||||
headline.setFont(new Font("Sans-serif", Font.PLAIN, 16));
|
||||
headline.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
scoreMenu.add(headline, "cell 0 0, gaptop 5");
|
||||
|
||||
scoreMenu.add(headline, "cell 0 0, gaptop 5, wrap");
|
||||
|
||||
add(scoreMenu, "cell 1 0, gapleft 5");
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an action listener to the start button
|
||||
*
|
||||
* @param l The actionListener
|
||||
*/
|
||||
public void addActionListenerToStartButton(ActionListener l) {
|
||||
|
@ -150,6 +155,7 @@ public class StartScreen extends JPanel {
|
|||
|
||||
/**
|
||||
* Returns the start button
|
||||
*
|
||||
* @return startGame The button for starting the game
|
||||
*/
|
||||
public JButton getStartButton() {
|
||||
|
@ -158,6 +164,7 @@ public class StartScreen extends JPanel {
|
|||
|
||||
/**
|
||||
* Adds an action listener to the quit button
|
||||
*
|
||||
* @param l The actionListener
|
||||
*/
|
||||
public void addActionListenerToQuitButton(ActionListener l) {
|
||||
|
@ -166,6 +173,7 @@ public class StartScreen extends JPanel {
|
|||
|
||||
/**
|
||||
* Returns the quit button
|
||||
*
|
||||
* @return quitGame The button for ending the game
|
||||
*/
|
||||
public JButton getQuitButton() {
|
||||
|
@ -174,6 +182,7 @@ public class StartScreen extends JPanel {
|
|||
|
||||
/**
|
||||
* Returns the players name
|
||||
*
|
||||
* @return The name of the player in the JTextField playersName
|
||||
*/
|
||||
public String getPlayersName() {
|
||||
|
@ -182,6 +191,7 @@ public class StartScreen extends JPanel {
|
|||
|
||||
/**
|
||||
* Shows an error in the menu
|
||||
*
|
||||
* @param message The String to be shown
|
||||
*/
|
||||
public void showError(String message) {
|
||||
|
@ -195,4 +205,28 @@ public class StartScreen extends JPanel {
|
|||
error.setText("");
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a score to the scoreboard
|
||||
* @param score
|
||||
*/
|
||||
public void addScore(int score) {
|
||||
// adding the components to the layout
|
||||
|
||||
// name
|
||||
JLabel lName = new JLabel(getPlayersName());
|
||||
lName.setFont(new Font("Sans-serif", Font.PLAIN, 16));
|
||||
lName.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
scoreMenu.add(lName, "gaptop 5");
|
||||
|
||||
// spacing
|
||||
JLabel space = new JLabel();
|
||||
scoreMenu.add(space);
|
||||
|
||||
// score
|
||||
JLabel lScore = new JLabel(String.valueOf(score));
|
||||
lScore.setFont(new Font("Sans-serif", Font.PLAIN, 16));
|
||||
lScore.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
scoreMenu.add(lScore, "gaptop 5, wrap");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,12 +10,10 @@ import break_out.model.Game;
|
|||
/**
|
||||
* The view class manages the depiction of the components inside the JFrames. It
|
||||
* gets the components from the game which is connected to this class
|
||||
*
|
||||
* @author dmlux
|
||||
* @author modified by 175
|
||||
*
|
||||
*
|
||||
* @author dmlux, modified by Gruppe 175 (Moritz Henseleit, Ruben Meyer)
|
||||
*/
|
||||
public class View extends JFrame {
|
||||
public class View extends JFrame {
|
||||
|
||||
/**
|
||||
* Automatic generated serial version UID
|
||||
|
@ -42,7 +40,7 @@ public class View extends JFrame {
|
|||
*/
|
||||
private Field field;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* The constructor of the view
|
||||
*/
|
||||
|
@ -78,6 +76,7 @@ public class View extends JFrame {
|
|||
|
||||
/**
|
||||
* Getter for the start screen
|
||||
*
|
||||
* @return startScreen
|
||||
*/
|
||||
public StartScreen getStartScreen() {
|
||||
|
@ -86,6 +85,7 @@ public class View extends JFrame {
|
|||
|
||||
/**
|
||||
* Getter for the playground
|
||||
*
|
||||
* @return field
|
||||
*/
|
||||
public Field getField() {
|
||||
|
@ -94,14 +94,16 @@ public class View extends JFrame {
|
|||
|
||||
/**
|
||||
* Getter for the game
|
||||
*
|
||||
* @return game
|
||||
*/
|
||||
public Game getGame() {
|
||||
return game;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Setter for the game
|
||||
*
|
||||
* @param game The current game
|
||||
*/
|
||||
public void setGame(Game game) {
|
||||
|
@ -109,9 +111,10 @@ public class View extends JFrame {
|
|||
this.game = game;
|
||||
game.addObserver(this);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Shows a given screen if the card layout contains this screen
|
||||
*
|
||||
* @param screenName The screen to be shown
|
||||
*/
|
||||
public void showScreen(String screenName) {
|
||||
|
@ -121,6 +124,7 @@ public class View extends JFrame {
|
|||
/**
|
||||
* Called by game.notifyObservers() in the run()-method of Level class
|
||||
* to repaint the playground
|
||||
*
|
||||
* @param game The game to observe
|
||||
*/
|
||||
public void modelChanged(Game game) {
|
||||
|
|
Loading…
Reference in New Issue