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minor fixes

master
rxbn_ 3 years ago
parent 2870a5fc9a
commit 669c37029a
  1. 4
      src/break_out/model/Ball.java
  2. 2
      src/break_out/model/Stone.java

@ -214,7 +214,7 @@ public class Ball implements IBall {
// only two paddles defined in the game design, therefore greater or smaller than middle of screen
//deciding if the paddle is at the top or bottom to adjust if its +or- y direction
if (paddle.getPosition().getY() <= Constants.SCREEN_HEIGHT/2) {
if (paddle.getPosition().getY() <= Constants.SCREEN_HEIGHT/2.0) {
// top paddle
reflectionPoint.setY(reflectionPoint.getY() - Constants.REFLECTION_OFFSET);
} else {
@ -237,6 +237,6 @@ public class Ball implements IBall {
// replace direction vector
this.direction.setDx(reflectionVector.getDx());
this.direction.setDy(reflectionVector.getDy());
}
}
}

@ -119,7 +119,7 @@ public class Stone implements IStone {
switch(type) {
// multi-case, hacky, but dont care
case 0:
// naah, isnt a stone
// nah, isn't a stone
default:
// default case, not in range
// setting to not a stone

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