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Aufgabe 4.1 - loadLevelData

master
rxbn_ 3 years ago
parent 1b829fba1e
commit 2870a5fc9a
  1. 47
      src/break_out/model/Level.java

@ -2,6 +2,9 @@ package break_out.model;
import break_out.Constants;
import break_out.controller.JSONReader;
import java.util.ArrayList;
/**
* This class contains information about the running game
@ -46,6 +49,16 @@ public class Level extends Thread implements ILevel {
*/
private Paddle paddleTop, paddleBottom;
/**
* The stones of the level
*/
private ArrayList<Stone> stones = new ArrayList<>();
/**
* The life counter of the level
*/
private int lifeCounter;
/**
* The constructor creates a new level object and needs the current game object,
* the number of the level to be created and the current score
@ -163,7 +176,32 @@ public class Level extends Thread implements ILevel {
* @param levelnr The number X for the LevelX.json file
*/
private void loadLevelData(int levelnr) {
JSONReader reader = new JSONReader(String.format("res/Level%s.json", levelnr));
int[][] stoneTypes = reader.getStones2DArray();
lifeCounter = reader.getLifeCounter();
// clear stones list, not needed but could cause problems when not done
stones.clear();
// foreach column
for(int y = 0; y < stoneTypes.length; y++) {
// foreach element in column x
for(int x = 0; x < stoneTypes[y].length; x++) {
Position tempPos = new Position(-1, -1);
// position calculation, equivalent to grid calculation in "view.Field"
// size of grid blocks
int blockWidth = Constants.SCREEN_WIDTH / Constants.SQUARES_X;
int blockHeight = Constants.SCREEN_HEIGHT / Constants.SQUARES_Y;
tempPos.setX(blockWidth * x);
tempPos.setY(blockHeight * y);
Stone tempStone = new Stone(stoneTypes[y][x], tempPos);
// add stone to list
stones.add(tempStone);
}
}
}
/**
@ -192,6 +230,13 @@ public class Level extends Thread implements ILevel {
this.levelFinished = finished;
}
/**
* The getter for the levels stones
* @return stones The stones of the level
*/
public ArrayList<Stone> getStones() {
return stones;
}
}

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