minor fixes
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@ -214,7 +214,7 @@ public class Ball implements IBall {
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// only two paddles defined in the game design, therefore greater or smaller than middle of screen
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//deciding if the paddle is at the top or bottom to adjust if its +or- y direction
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if (paddle.getPosition().getY() <= Constants.SCREEN_HEIGHT/2) {
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if (paddle.getPosition().getY() <= Constants.SCREEN_HEIGHT/2.0) {
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// top paddle
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reflectionPoint.setY(reflectionPoint.getY() - Constants.REFLECTION_OFFSET);
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} else {
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@ -119,7 +119,7 @@ public class Stone implements IStone {
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switch(type) {
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// multi-case, hacky, but dont care
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case 0:
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// naah, isnt a stone
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// nah, isn't a stone
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default:
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// default case, not in range
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// setting to not a stone
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