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D
- DEBUG_MODE - Static variable in class break_out.Constants
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Debugging flag for special rendering hints
- decreaseLives() - Method in class break_out.model.Level
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decreases the lives and interact to the new count
- direction - Variable in class break_out.model.Ball
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The balls direction
- direction - Variable in class break_out.model.Paddle
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The paddles direction on the playground only -1,0,+1 are valid values
- drawBall(Graphics2D) - Method in class break_out.view.Field
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Draws the ball
- drawGrid(Graphics2D) - Method in class break_out.view.Field
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Draws the grid
- drawLives(Graphics2D) - Method in class break_out.view.Field
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Draws the life counter
- drawPaddleBottom(Graphics2D) - Method in class break_out.view.Field
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Draws the bottom paddle
- drawPaddleTop(Graphics2D) - Method in class break_out.view.Field
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Draws the top paddle
- drawScore(Graphics2D) - Method in class break_out.view.Field
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Draws the score
- drawScoreboard(Graphics2D) - Method in class break_out.view.Field
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Draws the scoreboard with score and lives
- drawStones(Graphics2D) - Method in class break_out.view.Field
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Draws the stones
- dx - Variable in class break_out.model.Vector2D
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The x part of the vector
- DX_MOVEMENT - Static variable in class break_out.Constants
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The paddle speed
- dy - Variable in class break_out.model.Vector2D
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The y part of the vector
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