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C
- cardLayout - Variable in class break_out.view.View
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THe layout
- changeBackground(Color) - Method in class break_out.view.Field
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Change the background color
- color - Variable in class break_out.model.Ball
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The balls color with default component color
- color - Variable in class break_out.model.Paddle
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The paddles color
- color - Variable in class break_out.model.Stone
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The stones color according to the stones type
- color - Variable in class break_out.view.SectionPanel
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Color of the panel
- COLOR_COMPONENT - Static variable in class break_out.Constants
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The default component color
- COLOR_GAME_BACKGROUND - Static variable in class break_out.Constants
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The background color for the field
- COLOR_PADDLE_BOTTOM - Static variable in class break_out.Constants
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The component color for the bottom paddle
- COLOR_PADDLE_TOP - Static variable in class break_out.Constants
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The component color for the top paddle
- COLOR_SCOREBOARD - Static variable in class break_out.Constants
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The component color for the scoreboard
- COLOR_TEXT - Static variable in class break_out.Constants
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The component color for the text
- Constants - Class in break_out
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A class that contains all constant values to configure the game
- Constants() - Constructor for class break_out.Constants
- controller - Variable in class break_out.model.Game
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The controller of the game
- Controller - Class in break_out.controller
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The controller takes care of the input events and reacts on those events by manipulating the view and updates the model.
- Controller(View) - Constructor for class break_out.controller.Controller
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The constructor expects a view to construct itself.
- createLevel(int, int) - Method in class break_out.model.Game
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Creates the first or the next level, if the level number is less or equal maxLevel.
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