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S

score - Variable in class break_out.model.Game
The total score of the game
score - Variable in class break_out.model.Level
The score of the level
SCREEN_HEIGHT - Static variable in class break_out.Constants
The screen height in pixels
SCREEN_WIDTH - Static variable in class break_out.Constants
The screen width in pixels
SectionPanel - Class in break_out.view
This panel represents the background for special divisions in this application
SectionPanel() - Constructor for class break_out.view.SectionPanel
A constructor for the section panel
SectionPanel(Color) - Constructor for class break_out.view.SectionPanel
A constructor that expects a background color for this panel
serialVersionUID - Static variable in class break_out.view.Field
Automatic generated serial version UID
serialVersionUID - Static variable in class break_out.view.SectionPanel
Automatic generated serial version UID
serialVersionUID - Static variable in class break_out.view.StartScreen
Automatic generated serial version UID
serialVersionUID - Static variable in class break_out.view.View
Automatic generated serial version UID
setBackground(Color) - Method in class break_out.view.SectionPanel
 
setColor(Color) - Method in interface break_out.model.IPaddle
 
setColor(Color) - Method in class break_out.model.Paddle
The setter for the paddles color
setDx(double) - Method in interface break_out.model.IVector2D
 
setDx(double) - Method in class break_out.model.Vector2D
Setter for the dx-part
setDy(double) - Method in interface break_out.model.IVector2D
 
setDy(double) - Method in class break_out.model.Vector2D
Setter for the dy-part
setGame(Game) - Method in class break_out.view.View
Setter for the game
setHeight(double) - Method in interface break_out.model.IPaddle
 
setHeight(double) - Method in class break_out.model.Paddle
The setter for the paddles height
setPosition(Position) - Method in interface break_out.model.IPaddle
 
setPosition(Position) - Method in class break_out.model.Paddle
The setter for the paddles position
setWidth(double) - Method in interface break_out.model.IPaddle
 
setWidth(double) - Method in class break_out.model.Paddle
The setter for the paddles width
setX(double) - Method in class break_out.model.Position
Setter for the x-coordinate
setY(double) - Method in class break_out.model.Position
Setter for the y-coordinate
shadowAlpha - Variable in class break_out.view.SectionPanel
Shadow transparency
shadowColor - Variable in class break_out.view.SectionPanel
Color of the shadow
shadowGap - Variable in class break_out.view.SectionPanel
Distance of shadow to the panel border
shadowOffset - Variable in class break_out.view.SectionPanel
Shadow offset
shady - Variable in class break_out.view.SectionPanel
Shadow flag
showError(String) - Method in class break_out.view.StartScreen
Shows an error in the menu
showScreen(String) - Method in class break_out.view.View
Shows a given screen if the card layout contains this screen
SQUARES_X - Static variable in class break_out.Constants
Amount of columns for blocks
SQUARES_Y - Static variable in class break_out.Constants
Amount of the rows
startBall() - Method in class break_out.model.Level
Sets ballWasStarted to true, the ball is moving
startGame - Variable in class break_out.view.StartScreen
Start game button
startScreen - Variable in class break_out.view.View
The start screen of this application
StartScreen - Class in break_out.view
This screen serves the configuration of the game.
StartScreen(View) - Constructor for class break_out.view.StartScreen
The constructor needs a view
stopBall() - Method in class break_out.model.Level
Sets ballWasStarted to false, the ball is stopped
strokeSize - Variable in class break_out.view.SectionPanel
Thickness of the border
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