A B C D E F G H I K L M N O P Q R S T U V X Y
All Classes All Packages
All Classes All Packages
All Classes All Packages
S
- score - Variable in class break_out.model.Game
-
The total score of the game
- score - Variable in class break_out.model.Level
-
The score of the level
- SCREEN_HEIGHT - Static variable in class break_out.Constants
-
The screen height in pixels
- SCREEN_WIDTH - Static variable in class break_out.Constants
-
The screen width in pixels
- SectionPanel - Class in break_out.view
-
This panel represents the background for special divisions in this application
- SectionPanel() - Constructor for class break_out.view.SectionPanel
-
A constructor for the section panel
- SectionPanel(Color) - Constructor for class break_out.view.SectionPanel
-
A constructor that expects a background color for this panel
- serialVersionUID - Static variable in class break_out.view.Field
-
Automatic generated serial version UID
- serialVersionUID - Static variable in class break_out.view.SectionPanel
-
Automatic generated serial version UID
- serialVersionUID - Static variable in class break_out.view.StartScreen
-
Automatic generated serial version UID
- serialVersionUID - Static variable in class break_out.view.View
-
Automatic generated serial version UID
- setBackground(Color) - Method in class break_out.view.SectionPanel
- setDx(double) - Method in interface break_out.model.IVector2D
- setDx(double) - Method in class break_out.model.Vector2D
-
Setter for the dx-part
- setDy(double) - Method in interface break_out.model.IVector2D
- setDy(double) - Method in class break_out.model.Vector2D
-
Setter for the dy-part
- setGame(Game) - Method in class break_out.view.View
-
Setter for the game
- setX(double) - Method in class break_out.model.Position
-
Setter for the x-coordinate
- setY(double) - Method in class break_out.model.Position
-
Setter for the y-coordinate
- shadowAlpha - Variable in class break_out.view.SectionPanel
-
Shadow transparency
- shadowColor - Variable in class break_out.view.SectionPanel
-
Color of the shadow
- shadowGap - Variable in class break_out.view.SectionPanel
-
Distance of shadow to the panel border
- shadowOffset - Variable in class break_out.view.SectionPanel
-
Shadow offset
- shady - Variable in class break_out.view.SectionPanel
-
Shadow flag
- showError(String) - Method in class break_out.view.StartScreen
-
Shows an error in the menu
- showScreen(String) - Method in class break_out.view.View
-
Shows a given screen if the card layout contains this screen
- SQUARES_X - Static variable in class break_out.Constants
-
Amount of columns for blocks
- SQUARES_Y - Static variable in class break_out.Constants
-
Amount of the rows
- startBall() - Method in class break_out.model.Level
-
Sets ballWasStarted to true, the ball is moving
- startGame - Variable in class break_out.view.StartScreen
-
Start game button
- startScreen - Variable in class break_out.view.View
-
The start screen of this application
- StartScreen - Class in break_out.view
-
This screen serves the configuration of the game.
- StartScreen(View) - Constructor for class break_out.view.StartScreen
-
The constructor needs a view
- stopBall() - Method in class break_out.model.Level
-
Sets ballWasStarted to false, the ball is stopped
- strokeSize - Variable in class break_out.view.SectionPanel
-
Thickness of the border
All Classes All Packages