Compare commits
12 Commits
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@ -3,8 +3,13 @@
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||||
- Einführung in die Programmierung WS19/20
|
||||
- Programmieren des Spieles "Breakout" basierend auf dem Framework des Instituts
|
||||
|
||||
# Gruppe
|
||||
# alte Gruppe (bis inkl. 3.)
|
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Gruppennummer: 175
|
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Gruppenmitglieder
|
||||
- [Ruben Meyer](mailto:ruben.meyer@student.uni-luebeck.de)
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||||
- [Moritz Henseleit](mailto:moritz.henseleit@student.uni-luebeck.de)
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||||
|
||||
# neue Gruppe (ab inkl. 4.)
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||||
Gruppennummer: 262
|
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Gruppenmitglieder:
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||||
- [Ruben Meyer](mailto:ruben.meyer@student.uni-luebeck.de)
|
@ -1,7 +1,7 @@
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||||
#!/usr/bin/env zsh
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||||
|
||||
# project prefix
|
||||
PREFIX="175-BreakOutA"
|
||||
PREFIX="262-BreakOutA"
|
||||
|
||||
# get versioning
|
||||
echo -n "Type your tag version for '$PREFIX' (like (2.1) followed by [ENTER] for ${PREFIX}2.1): "
|
||||
|
@ -1,33 +1,35 @@
|
||||
{
|
||||
"field" : [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
|
||||
"field" : [
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
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[0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0],
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[0, 1, 0, 3, 0, 1, 0, 0, 0, 1, 2, 1, 0, 0, 0, 1, 0, 3, 0, 1, 0],
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||||
[0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0],
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[0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 3, 3, 3, 3, 2, 1, 2, 3, 3, 3, 3, 0, 0, 0, 0, 0],
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||||
[0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
|
||||
[0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
|
||||
[0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0],
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||||
[0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
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||||
[0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"maxLives" : 5
|
||||
}
|
||||
|
33
res/Level2.json
Normal file
33
res/Level2.json
Normal file
@ -0,0 +1,33 @@
|
||||
{
|
||||
"field" : [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 2, 0, 2, 2, 2, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0],
|
||||
[0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0],
|
||||
[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 3, 3, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
|
||||
"maxLives" : 5
|
||||
}
|
33
res/Level3.json
Normal file
33
res/Level3.json
Normal file
@ -0,0 +1,33 @@
|
||||
{
|
||||
"field" : [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 1, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0],
|
||||
[0, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 0, 3, 3, 0, 3, 3, 0, 0, 3, 3, 0],
|
||||
[0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0],
|
||||
[0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0],
|
||||
[0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0],
|
||||
[0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 2, 0, 0, 3, 0, 0, 3, 0, 3, 3, 0, 0],
|
||||
[0, 1, 0, 0, 0, 1, 0, 0, 2, 2, 0, 0, 0, 3, 0, 0, 3, 0, 3, 0, 0, 0],
|
||||
[0, 1, 0, 0, 0, 1, 0, 2, 2, 0, 0, 0, 0, 3, 0, 3, 3, 0, 3, 0, 0, 0],
|
||||
[0, 1, 1, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 3, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 3, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
|
||||
"maxLives" : 5
|
||||
}
|
@ -1,5 +1,7 @@
|
||||
package break_out;
|
||||
|
||||
import break_out.model.Position;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
/**
|
||||
@ -77,21 +79,51 @@ public class Constants {
|
||||
/**
|
||||
* The background color for the field
|
||||
*/
|
||||
public static final Color COLOR_GAME_BACKGROUND = new Color(33, 97, 138);
|
||||
public static final Color COLOR_GAME_BACKGROUND = new Color(64, 45, 61);
|
||||
|
||||
/**
|
||||
* The default component color
|
||||
*/
|
||||
public static final Color COLOR_COMPONENT = new Color(200, 200, 200);
|
||||
public static final Color COLOR_COMPONENT = new Color(191, 105, 145);
|
||||
|
||||
/**
|
||||
* The component color for the bottom paddle
|
||||
*/
|
||||
public static final Color COLOR_PADDLE_BOTTOM = new Color(226, 215, 73);
|
||||
public static final Color COLOR_PADDLE_BOTTOM = new Color(242, 173, 148);
|
||||
|
||||
/**
|
||||
* The component color for the top paddle
|
||||
*/
|
||||
public static final Color COLOR_PADDLE_TOP = new Color(140, 226, 165);
|
||||
public static final Color COLOR_PADDLE_TOP = new Color(242, 196, 141);
|
||||
|
||||
/**
|
||||
* The component color for the text
|
||||
*/
|
||||
public static final Color COLOR_TEXT = new Color(0, 0, 0);
|
||||
|
||||
/**
|
||||
* The component color for the scoreboard
|
||||
*/
|
||||
public static final Color COLOR_SCOREBOARD = new Color(140, 140, 140, 144);
|
||||
|
||||
/**
|
||||
* The padding / offset of the scoreboard to the inner text elements
|
||||
*/
|
||||
public static final int SCOREBOARD_OFFSET = 15;
|
||||
|
||||
/**
|
||||
* The string for the score on the scoreboard
|
||||
*/
|
||||
public static final String SCOREBOARD_SCORE = "Score: ";
|
||||
|
||||
/**
|
||||
* The string for the lives on the scoreboard
|
||||
*/
|
||||
public static final String SCOREBOARD_LIVES = "Lives: ";
|
||||
|
||||
/**
|
||||
* The position for the scoreboards midpoint (bottom center)
|
||||
*/
|
||||
public static final Position SCOREBOARD_MIDPOINT = new Position(SCREEN_WIDTH*5/6, SCREEN_HEIGHT);
|
||||
|
||||
}
|
@ -136,7 +136,7 @@ public class Controller implements ActionListener, KeyListener {
|
||||
case KeyEvent.VK_ESCAPE:
|
||||
// exit current level
|
||||
game.getLevel().setFinished(true);
|
||||
toStartScreen();
|
||||
toStartScreen(game.getLevel().getScore());
|
||||
break;
|
||||
}
|
||||
|
||||
@ -161,10 +161,14 @@ public class Controller implements ActionListener, KeyListener {
|
||||
|
||||
/**
|
||||
* This method switches the view to the StartScreen view.
|
||||
* @param score The player score
|
||||
*/
|
||||
public void toStartScreen() {
|
||||
public void toStartScreen(int score) {
|
||||
view.showScreen(StartScreen.class.getName());
|
||||
view.getStartScreen().requestFocusInWindow();
|
||||
|
||||
view.getStartScreen().addScore(score);
|
||||
view.getStartScreen().repaint();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -28,6 +28,11 @@ public class Ball implements IBall {
|
||||
*/
|
||||
private boolean hitsPaddle;
|
||||
|
||||
/**
|
||||
* The balls lost state for upper and lower borders
|
||||
*/
|
||||
private boolean isLost;
|
||||
|
||||
/**
|
||||
* The balls color with default component color
|
||||
*/
|
||||
@ -44,12 +49,12 @@ public class Ball implements IBall {
|
||||
*/
|
||||
public Ball() {
|
||||
this.position = new Position(0, 0);
|
||||
this.direction = new Vector2D(Constants.BALL_SPEED, Constants.BALL_SPEED);
|
||||
this.direction.rescale();
|
||||
|
||||
// start at bottom-center
|
||||
this.position.setX((Constants.SCREEN_WIDTH - Constants.BALL_DIAMETER) / 2.0);
|
||||
this.position.setY(Constants.SCREEN_HEIGHT - Constants.BALL_DIAMETER - Constants.PADDLE_HEIGHT);
|
||||
// reset direction
|
||||
resetDirection();
|
||||
|
||||
// reset position to bottom-center
|
||||
resetPosition();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -93,8 +98,7 @@ public class Ball implements IBall {
|
||||
Random random = new Random();
|
||||
|
||||
// random hue without blue colors to prevent ghosting
|
||||
// 65 <~ 170/255
|
||||
float hue = (random.nextInt(65)) / 100f;
|
||||
float hue = (random.nextInt(200)+50) / 360f;
|
||||
|
||||
// saturation between 0.5 and 0.7
|
||||
float saturation = (random.nextInt(2000) + 5000) / 10000f;
|
||||
@ -147,14 +151,12 @@ public class Ball implements IBall {
|
||||
|
||||
// reacts on top border
|
||||
if (this.position.getY() <= 0) {
|
||||
this.position.setY(0);
|
||||
this.direction.setDy(-(this.direction.getDy()));
|
||||
isLost = true;
|
||||
}
|
||||
|
||||
// reacts on bottom border (+Diameter because of hitbox)
|
||||
if (this.position.getY() >= Constants.SCREEN_HEIGHT - Constants.BALL_DIAMETER) {
|
||||
this.position.setY(Constants.SCREEN_HEIGHT - Constants.BALL_DIAMETER);
|
||||
this.direction.setDy(-(this.direction.getDy()));
|
||||
isLost = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -369,4 +371,37 @@ public class Ball implements IBall {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for balls lost state
|
||||
* @return balls lost state
|
||||
*/
|
||||
public boolean isLost() {
|
||||
return isLost;
|
||||
}
|
||||
|
||||
/**
|
||||
* The setter for balls lost state
|
||||
* @param lost balls lost state
|
||||
*/
|
||||
public void setLost(boolean lost) {
|
||||
isLost = lost;
|
||||
}
|
||||
|
||||
/**
|
||||
* resets balls position
|
||||
*/
|
||||
public void resetPosition() {
|
||||
// start at bottom-center
|
||||
position.setX((Constants.SCREEN_WIDTH - Constants.BALL_DIAMETER) / 2.0);
|
||||
position.setY(Constants.SCREEN_HEIGHT - Constants.BALL_DIAMETER - Constants.PADDLE_HEIGHT);
|
||||
}
|
||||
|
||||
/**
|
||||
* resets balls direction
|
||||
*/
|
||||
public void resetDirection() {
|
||||
direction = new Vector2D(Constants.BALL_SPEED, Constants.BALL_SPEED);
|
||||
direction.rescale();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ public class Game {
|
||||
/**
|
||||
* The last levelnumber
|
||||
*/
|
||||
private int maxLevel = 1;
|
||||
private int maxLevel = 3;
|
||||
|
||||
/**
|
||||
* The total score of the game
|
||||
@ -114,7 +114,7 @@ public class Game {
|
||||
controller.toPlayground();
|
||||
} else {
|
||||
// tells the controller to switch to the startScreen of the game
|
||||
controller.toStartScreen();
|
||||
controller.toStartScreen(level.getScore());
|
||||
|
||||
}
|
||||
|
||||
|
@ -17,4 +17,7 @@ public interface IBall {
|
||||
// Exercise 4
|
||||
public boolean hitsStone(ArrayList<Stone> stones);
|
||||
public Stone getHitStone();
|
||||
|
||||
// Exercise 5
|
||||
public boolean isLost();
|
||||
}
|
@ -42,7 +42,7 @@ public class Level extends Thread implements ILevel {
|
||||
/**
|
||||
* Flag that shows if the level was finished
|
||||
*/
|
||||
private boolean levelFinished = false;
|
||||
private boolean finished = false;
|
||||
|
||||
/**
|
||||
* The paddles of the level
|
||||
@ -73,13 +73,7 @@ public class Level extends Thread implements ILevel {
|
||||
this.score = score;
|
||||
this.ball = new Ball();
|
||||
|
||||
// calc paddle positions
|
||||
Position posPaddleTop = new Position((Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH) / 2.0, 0);
|
||||
Position posPaddleBottom = new Position((Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH) / 2.0, Constants.SCREEN_HEIGHT - Constants.PADDLE_HEIGHT);
|
||||
|
||||
// set paddles
|
||||
this.paddleTop = new Paddle(posPaddleTop);
|
||||
this.paddleBottom = new Paddle(posPaddleBottom);
|
||||
resetPaddles();
|
||||
|
||||
// set paddles color
|
||||
this.paddleTop.setColor(Constants.COLOR_PADDLE_TOP);
|
||||
@ -127,7 +121,7 @@ public class Level extends Thread implements ILevel {
|
||||
game.notifyObservers();
|
||||
|
||||
// endless loop
|
||||
while (!levelFinished) {
|
||||
while (!finished) {
|
||||
// if ballWasStarted is true, the ball is moving
|
||||
if (ballWasStarted()) {
|
||||
|
||||
@ -137,6 +131,11 @@ public class Level extends Thread implements ILevel {
|
||||
// Call here the balls method for reacting on the borders of the playground
|
||||
getBall().reactOnBorder();
|
||||
|
||||
// Call here the balls method for reacting on lost ball state
|
||||
if(getBall().isLost()) {
|
||||
decreaseLives();
|
||||
}
|
||||
|
||||
// if ball hits paddle (top|bottom), reflect ball
|
||||
if(getBall().hitsPaddle(paddleTop)) getBall().reflectOnPaddle(paddleTop);
|
||||
if(getBall().hitsPaddle(paddleBottom)) getBall().reflectOnPaddle(paddleBottom);
|
||||
@ -155,13 +154,13 @@ public class Level extends Thread implements ILevel {
|
||||
// Call here the balls method for reacting on stones of the playground
|
||||
if(getBall().hitsStone(getStones())) {
|
||||
updateStonesAndScore();
|
||||
System.out.println("count: "+stones.size());
|
||||
//System.out.println("count: "+stones.size());
|
||||
}
|
||||
|
||||
// if all stones are broken, go to next level
|
||||
if(allStonesBroken()) {
|
||||
// next level
|
||||
System.out.println("next level");
|
||||
//System.out.println("next level");
|
||||
}
|
||||
|
||||
// update paddles position
|
||||
@ -189,16 +188,18 @@ public class Level extends Thread implements ILevel {
|
||||
*/
|
||||
private void loadLevelData(int levelnr) {
|
||||
JSONReader reader = new JSONReader(String.format("res/Level%s.json", levelnr));
|
||||
int[][] stoneArray = reader.getStones2DArray();
|
||||
int[][] stoneTypes = reader.getStones2DArray();
|
||||
|
||||
// life counter
|
||||
lifeCounter = reader.getLifeCounter();
|
||||
|
||||
// clear stones list, not needed but could cause problems when not done
|
||||
stones.clear();
|
||||
|
||||
// foreach column
|
||||
for(int y = 0; y < stoneArray.length; y++) {
|
||||
for(int y = 0; y < stoneTypes.length; y++) {
|
||||
// foreach element in column x
|
||||
for(int x = 0; x < stoneArray[y].length; x++) {
|
||||
for(int x = 0; x < stoneTypes[y].length; x++) {
|
||||
Position tempPos = new Position(-1, -1);
|
||||
// position calculation, equivalent to grid calculation in "view.Field"
|
||||
|
||||
@ -208,7 +209,7 @@ public class Level extends Thread implements ILevel {
|
||||
|
||||
tempPos.setX(blockWidth * x);
|
||||
tempPos.setY(blockHeight * y);
|
||||
Stone tempStone = new Stone(stoneArray[y][x], tempPos);
|
||||
Stone tempStone = new Stone(stoneTypes[y][x], tempPos);
|
||||
|
||||
// add stone to list
|
||||
if(tempStone.getType() != 0)
|
||||
@ -240,7 +241,7 @@ public class Level extends Thread implements ILevel {
|
||||
* @param finished game state
|
||||
*/
|
||||
public void setFinished(boolean finished) {
|
||||
this.levelFinished = finished;
|
||||
this.finished = finished;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -258,13 +259,24 @@ public class Level extends Thread implements ILevel {
|
||||
* The updater for the levels stones and the player score
|
||||
*/
|
||||
private void updateStonesAndScore() {
|
||||
// hit stone
|
||||
Stone stone = getBall().getHitStone();
|
||||
|
||||
// add value to score
|
||||
score += stone.getValue();
|
||||
|
||||
// set new type
|
||||
stone.setType(stone.getType()-1);
|
||||
|
||||
// stones type is 0? remove it!
|
||||
if(stone.getType() == 0) {
|
||||
stones.remove(stone);
|
||||
}
|
||||
|
||||
if(allStonesBroken()) {
|
||||
setFinished(true);
|
||||
nextLevel();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -272,8 +284,66 @@ public class Level extends Thread implements ILevel {
|
||||
* @return true when all stones are broken
|
||||
*/
|
||||
private boolean allStonesBroken() {
|
||||
if(stones.isEmpty()) return true;
|
||||
else return false;
|
||||
return stones.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* decreases the lives and interact to the new count
|
||||
*/
|
||||
private void decreaseLives() {
|
||||
lifeCounter--;
|
||||
// reset paddles to center pos
|
||||
if(lifeCounter > 0) {
|
||||
resetPaddles();
|
||||
getBall().resetPosition();
|
||||
getBall().resetDirection();
|
||||
getBall().setLost(false);
|
||||
stopBall();
|
||||
// level failed
|
||||
} else {
|
||||
setFinished(true);
|
||||
game.getController().toStartScreen(getScore());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* resets paddles position and or init them
|
||||
*/
|
||||
private void resetPaddles() {
|
||||
// calc paddle positions
|
||||
Position posPaddleTop = new Position((Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH) / 2.0, 0);
|
||||
Position posPaddleBottom = new Position((Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH) / 2.0, Constants.SCREEN_HEIGHT - Constants.PADDLE_HEIGHT);
|
||||
|
||||
// resets top paddle
|
||||
if(paddleTop == null) paddleTop = new Paddle(posPaddleTop);
|
||||
else paddleTop.setPosition(posPaddleTop);
|
||||
|
||||
// resets bottom paddle
|
||||
if(paddleBottom == null) paddleBottom = new Paddle(posPaddleBottom);
|
||||
else paddleBottom.setPosition(posPaddleBottom);
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for levels score
|
||||
* @return the score
|
||||
*/
|
||||
public int getScore() {
|
||||
return score;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getter for levels lives
|
||||
* @return the life counter
|
||||
*/
|
||||
public int getLives() {
|
||||
return lifeCounter;
|
||||
}
|
||||
|
||||
/**
|
||||
* switch to next level
|
||||
*/
|
||||
public void nextLevel() {
|
||||
game.createLevel(++levelnr, score);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -136,9 +136,10 @@ public class Paddle implements IPaddle {
|
||||
* @param direction The paddles new direction
|
||||
*/
|
||||
public void setDirection(int direction) {
|
||||
// normalization not needed
|
||||
// normalize to valid values
|
||||
if(direction > 0) direction = 1;
|
||||
if(direction < 0) direction = -1;
|
||||
//if(direction > 0) direction = 1;
|
||||
//if(direction < 0) direction = -1;
|
||||
|
||||
this.direction = direction;
|
||||
}
|
||||
|
@ -112,10 +112,10 @@ public class Stone implements IStone {
|
||||
* @param type The stones new type
|
||||
*/
|
||||
public void setType(int type) {
|
||||
// type not in range
|
||||
if(type > 3) { type = 0; }
|
||||
setValue(type);
|
||||
|
||||
// set the type; no verification needed;
|
||||
this.type = type;
|
||||
|
||||
switch(type) {
|
||||
// multi-case, hacky, but dont care
|
||||
case 0:
|
||||
@ -127,15 +127,18 @@ public class Stone implements IStone {
|
||||
break;
|
||||
case 1:
|
||||
// stone type one
|
||||
setColor(Color.CYAN);
|
||||
setColor(new Color(77, 80, 140));
|
||||
setValue(1);
|
||||
break;
|
||||
case 2:
|
||||
// stone type two
|
||||
setColor(Color.WHITE);
|
||||
setColor(new Color(242, 191, 94));
|
||||
setValue(2);
|
||||
break;
|
||||
case 3:
|
||||
// stone type three
|
||||
setColor(Color.BLUE);
|
||||
setColor(new Color(242, 80, 65));
|
||||
setValue(3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,15 @@
|
||||
package break_out.view;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.RenderingHints;
|
||||
import java.awt.Font;
|
||||
import java.awt.font.TextAttribute;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import javax.swing.JPanel;
|
||||
|
||||
@ -114,6 +118,9 @@ public class Field extends JPanel {
|
||||
// Calls the method for drawing the top paddle
|
||||
drawPaddleTop(g2);
|
||||
|
||||
// Calls the method for drawing the scoreboard
|
||||
drawScoreboard(g2);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -249,4 +256,96 @@ public class Field extends JPanel {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the scoreboard with score and lives
|
||||
* @param g2
|
||||
*/
|
||||
private void drawScoreboard(Graphics2D g2) {
|
||||
Font currentFont = g2.getFont();
|
||||
|
||||
// source: <a href="https://stackoverflow.com/questions/18249592/"> Stackoverflow Question - 18249592 </a>
|
||||
Map<TextAttribute, Object> attributes = new HashMap<>();
|
||||
attributes.put(TextAttribute.FAMILY, currentFont.getFamily());
|
||||
attributes.put(TextAttribute.WEIGHT, TextAttribute.WEIGHT_BOLD);
|
||||
attributes.put(TextAttribute.SIZE, (int) (currentFont.getSize() * 1.8));
|
||||
Font myFont = Font.getFont(attributes);
|
||||
g2.setFont(myFont);
|
||||
|
||||
// temporarily save default component color to draw text and background in specific color
|
||||
Color temp = g2.getColor();
|
||||
|
||||
// draw background in specific color
|
||||
g2.setColor(Constants.COLOR_SCOREBOARD);
|
||||
|
||||
// bottom centered mid-point
|
||||
int midX = (int) Constants.SCOREBOARD_MIDPOINT.getX();
|
||||
int midY = (int) Constants.SCOREBOARD_MIDPOINT.getY();
|
||||
|
||||
int offset = Constants.SCOREBOARD_OFFSET;
|
||||
|
||||
// calculate rendered string width
|
||||
int scoreWidth = g2.getFontMetrics().stringWidth(Constants.SCOREBOARD_SCORE + view.getGame().getLevel().getScore());
|
||||
int lifeWidth = g2.getFontMetrics().stringWidth(Constants.SCOREBOARD_LIVES + view.getGame().getLevel().getLives());
|
||||
int maxWidth = Math.max(scoreWidth, lifeWidth); // max width
|
||||
int fontSize = g2.getFontMetrics().getHeight(); // font size
|
||||
|
||||
// fillRoundRect(x, y, width, height, arcWidth, arcHeight)
|
||||
g2.fillRoundRect((midX)-offset-maxWidth/2, midY-2*offset-3*fontSize, maxWidth+2*offset, 2*(fontSize+offset), 5, 5);
|
||||
|
||||
// draw text in specific color (sharing g2 object and therefore also color)
|
||||
g2.setColor(Constants.COLOR_TEXT);
|
||||
|
||||
// draw score and lives
|
||||
drawScore(g2);
|
||||
drawLives(g2);
|
||||
|
||||
// reset color and font
|
||||
g2.setColor(temp);
|
||||
g2.setFont(currentFont);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the score
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawScore(Graphics2D g2) {
|
||||
int score = view.getGame().getLevel().getScore();
|
||||
|
||||
int fontSize = g2.getFontMetrics().getHeight(); // font size
|
||||
|
||||
// bottom centered mid-point
|
||||
int x = (int) Constants.SCOREBOARD_MIDPOINT.getX();
|
||||
int y = (int) Constants.SCOREBOARD_MIDPOINT.getY()-(int)((3.0/2.0)*fontSize);
|
||||
|
||||
String str = Constants.SCOREBOARD_SCORE+score;
|
||||
|
||||
x -= g2.getFontMetrics().stringWidth(str)/2; // because x is middle position on x axis
|
||||
|
||||
// draw string
|
||||
g2.drawString(str, x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the life counter
|
||||
*
|
||||
* @param g2 The graphics object
|
||||
*/
|
||||
private void drawLives(Graphics2D g2) {
|
||||
int lives = view.getGame().getLevel().getLives();
|
||||
|
||||
int fontSize = g2.getFontMetrics().getHeight(); // font size
|
||||
|
||||
// bottom centered mid-point
|
||||
int x = (int) Constants.SCOREBOARD_MIDPOINT.getX();
|
||||
int y = (int) Constants.SCOREBOARD_MIDPOINT.getY()-3*fontSize;
|
||||
|
||||
String str = Constants.SCOREBOARD_LIVES+lives;
|
||||
|
||||
x -= g2.getFontMetrics().stringWidth(str)/2; // because x is middle position on x axis
|
||||
|
||||
// draw string
|
||||
g2.drawString(str, x, y);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -51,6 +51,11 @@ public class StartScreen extends JPanel {
|
||||
*/
|
||||
private JLabel error;
|
||||
|
||||
/**
|
||||
* The scoreMenu
|
||||
*/
|
||||
private SectionPanel scoreMenu;
|
||||
|
||||
|
||||
/**
|
||||
* The constructor needs a view
|
||||
@ -125,16 +130,16 @@ public class StartScreen extends JPanel {
|
||||
*/
|
||||
private void initializeScoreMenu() {
|
||||
// The layout
|
||||
SectionPanel scoreMenu = new SectionPanel(Color.WHITE);
|
||||
scoreMenu = new SectionPanel(Color.WHITE);
|
||||
scoreMenu.shady = false;
|
||||
scoreMenu.setLayout(new MigLayout("", "10[center, grow, fill]10",
|
||||
"5[center]5"));
|
||||
|
||||
// adding the compoenents to the layout
|
||||
// adding the components to the layout
|
||||
JLabel headline = new JLabel("Scores");
|
||||
headline.setFont(new Font("Sans-serif", Font.PLAIN, 16));
|
||||
headline.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
scoreMenu.add(headline, "cell 0 0, gaptop 5");
|
||||
scoreMenu.add(headline, "cell 0 0, gaptop 5, wrap");
|
||||
|
||||
add(scoreMenu, "cell 1 0, gapleft 5");
|
||||
}
|
||||
@ -200,4 +205,28 @@ public class StartScreen extends JPanel {
|
||||
error.setText("");
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a score to the scoreboard
|
||||
* @param score
|
||||
*/
|
||||
public void addScore(int score) {
|
||||
// adding the components to the layout
|
||||
|
||||
// name
|
||||
JLabel lName = new JLabel(getPlayersName());
|
||||
lName.setFont(new Font("Sans-serif", Font.PLAIN, 16));
|
||||
lName.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
scoreMenu.add(lName, "gaptop 5");
|
||||
|
||||
// spacing
|
||||
JLabel space = new JLabel();
|
||||
scoreMenu.add(space);
|
||||
|
||||
// score
|
||||
JLabel lScore = new JLabel(String.valueOf(score));
|
||||
lScore.setFont(new Font("Sans-serif", Font.PLAIN, 16));
|
||||
lScore.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
scoreMenu.add(lScore, "gaptop 5, wrap");
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user