Breakout Aufgabe 1.6 - Comments
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@ -6,6 +6,7 @@ import break_out.Constants;
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* This class contains the information about the balls characteristics and behavior
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*
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* @author iSchumacher
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* @author modified by 175
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*
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*/
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public class Ball implements IBall{
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@ -51,31 +52,30 @@ public class Ball implements IBall{
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}
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/**
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*
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* updates ball position
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*/
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public void updatePosition() {
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// @rxbn, Ruben Meyer
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// sets X position
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this.position.setX(this.position.getX()+this.direction.getDx());
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// sets Y position
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this.position.setY(this.position.getY()+this.direction.getDy());
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}
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/**
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*
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* Ball reacts to contact with the borders
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*/
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public void reactOnBorder() {
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// @rxbn, Ruben Meyer
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// left border
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// reacts on left border
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if(this.position.getX() < 0) this.direction.setDx(-(this.direction.getDx()));
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// right border
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// reacts on right border (+Diameter because of hitbox)
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if(this.position.getX()+Constants.BALL_DIAMETER > Constants.SCREEN_WIDTH) this.direction.setDx(-(this.direction.getDx()));
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// top border
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// reacts on top border
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if(this.position.getY() < 0) this.direction.setDy(-(this.direction.getDy()));
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// bottom border
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// reacts on bottom border (+Diameter because of hitbox)
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if(this.position.getY()+Constants.BALL_DIAMETER > Constants.SCREEN_HEIGHT) this.direction.setDy(-(this.direction.getDy()));
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}
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@ -6,6 +6,7 @@ package break_out.model;
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*
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* @author dmlux
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* @author I. Schumacher
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* @author modified by 175
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*/
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public class Level extends Thread {
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@ -7,6 +7,7 @@ import break_out.model.Position;
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* This class represent a two dimensional vector.
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*
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* @author I. Schumacher
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* @author modified by 175
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*/
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public class Vector2D implements IVector2D {
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@ -67,11 +68,11 @@ public class Vector2D implements IVector2D {
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this.dy = dy;
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}
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/*
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/**
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* Rescale part
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*/
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public void rescale() {
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// calc unit vector
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// calc unit vector and set it
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double vectorlength = Math.sqrt(Math.pow(getDx(), 2) + Math.pow(getDy(), 2));
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setDx((1/vectorlength) * getDx() * Constants.BALL_SPEED);
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setDy((1/vectorlength) * getDy() * Constants.BALL_SPEED);
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@ -15,7 +15,7 @@ import net.miginfocom.swing.MigLayout;
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* The field represents the board of the game. All components are on the board
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*
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* @author dmlux, modified by iSchumacher
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*
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* @author modified by 175
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*/
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public class Field extends JPanel {
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@ -12,6 +12,7 @@ import break_out.model.Game;
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* gets the components from the game which is connected to this class
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*
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* @author dmlux
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* @author modified by 175
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*
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*/
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public class View extends JFrame {
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@ -71,7 +72,7 @@ public class View extends JFrame {
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setVisible(true);
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pack();
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// hotfix: screen size
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// hotfix: zero-sized window size on linux
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setMinimumSize(new Dimension(1, 1));
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}
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