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Breakout Aufgabe 1.6 - Comments

This commit is contained in:
rxbn 2019-11-19 15:06:25 +01:00
parent 82987f4710
commit b0ac626407
5 changed files with 17 additions and 14 deletions

View File

@ -6,6 +6,7 @@ import break_out.Constants;
* This class contains the information about the balls characteristics and behavior
*
* @author iSchumacher
* @author modified by 175
*
*/
public class Ball implements IBall{
@ -51,31 +52,30 @@ public class Ball implements IBall{
}
/**
*
* updates ball position
*/
public void updatePosition() {
// @rxbn, Ruben Meyer
// sets X position
this.position.setX(this.position.getX()+this.direction.getDx());
// sets Y position
this.position.setY(this.position.getY()+this.direction.getDy());
}
/**
*
* Ball reacts to contact with the borders
*/
public void reactOnBorder() {
// @rxbn, Ruben Meyer
// left border
// reacts on left border
if(this.position.getX() < 0) this.direction.setDx(-(this.direction.getDx()));
// right border
// reacts on right border (+Diameter because of hitbox)
if(this.position.getX()+Constants.BALL_DIAMETER > Constants.SCREEN_WIDTH) this.direction.setDx(-(this.direction.getDx()));
// top border
// reacts on top border
if(this.position.getY() < 0) this.direction.setDy(-(this.direction.getDy()));
// bottom border
// reacts on bottom border (+Diameter because of hitbox)
if(this.position.getY()+Constants.BALL_DIAMETER > Constants.SCREEN_HEIGHT) this.direction.setDy(-(this.direction.getDy()));
}

View File

@ -6,6 +6,7 @@ package break_out.model;
*
* @author dmlux
* @author I. Schumacher
* @author modified by 175
*/
public class Level extends Thread {

View File

@ -7,6 +7,7 @@ import break_out.model.Position;
* This class represent a two dimensional vector.
*
* @author I. Schumacher
* @author modified by 175
*/
public class Vector2D implements IVector2D {
@ -67,11 +68,11 @@ public class Vector2D implements IVector2D {
this.dy = dy;
}
/*
/**
* Rescale part
*/
public void rescale() {
// calc unit vector
// calc unit vector and set it
double vectorlength = Math.sqrt(Math.pow(getDx(), 2) + Math.pow(getDy(), 2));
setDx((1/vectorlength) * getDx() * Constants.BALL_SPEED);
setDy((1/vectorlength) * getDy() * Constants.BALL_SPEED);

View File

@ -15,7 +15,7 @@ import net.miginfocom.swing.MigLayout;
* The field represents the board of the game. All components are on the board
*
* @author dmlux, modified by iSchumacher
*
* @author modified by 175
*/
public class Field extends JPanel {

View File

@ -12,6 +12,7 @@ import break_out.model.Game;
* gets the components from the game which is connected to this class
*
* @author dmlux
* @author modified by 175
*
*/
public class View extends JFrame {
@ -71,7 +72,7 @@ public class View extends JFrame {
setVisible(true);
pack();
// hotfix: screen size
// hotfix: zero-sized window size on linux
setMinimumSize(new Dimension(1, 1));
}