BreakOut 5 - new Level design and layout
This commit is contained in:
parent
05a4463ba8
commit
5a5d661719
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@ -1,33 +1,35 @@
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{
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"field" : [
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[0, 1, 0, 3, 0, 1, 0, 0, 0, 1, 2, 1, 0, 0, 0, 1, 0, 3, 0, 1, 0],
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[0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 3, 3, 3, 3, 2, 1, 2, 3, 3, 3, 3, 0, 0, 0, 0, 0],
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[0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
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[0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
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[0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0],
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[0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
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[0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"maxLives" : 5
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}
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@ -0,0 +1,33 @@
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{
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"field" : [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 2, 0, 2, 2, 2, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0],
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[0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0],
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[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0],
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[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0],
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[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0],
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[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0],
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[0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 3, 3, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
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"maxLives" : 5
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}
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@ -0,0 +1,33 @@
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{
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"field" : [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0],
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[0, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 0, 3, 3, 0, 3, 3, 0, 0, 3, 3, 0],
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[0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0],
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[0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0],
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[0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0],
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[0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 2, 0, 0, 3, 0, 0, 3, 0, 3, 3, 0, 0],
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[0, 1, 0, 0, 0, 1, 0, 0, 2, 2, 0, 0, 0, 3, 0, 0, 3, 0, 3, 0, 0, 0],
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[0, 1, 0, 0, 0, 1, 0, 2, 2, 0, 0, 0, 0, 3, 0, 3, 3, 0, 3, 0, 0, 0],
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[0, 1, 1, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 3, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 3, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
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"maxLives" : 5
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}
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@ -79,22 +79,22 @@ public class Constants {
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/**
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* The background color for the field
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*/
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public static final Color COLOR_GAME_BACKGROUND = new Color(33, 97, 138);
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public static final Color COLOR_GAME_BACKGROUND = new Color(64, 45, 61);
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/**
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* The default component color
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*/
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public static final Color COLOR_COMPONENT = new Color(200, 200, 200);
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public static final Color COLOR_COMPONENT = new Color(191, 105, 145);
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/**
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* The component color for the bottom paddle
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*/
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public static final Color COLOR_PADDLE_BOTTOM = new Color(226, 215, 73);
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public static final Color COLOR_PADDLE_BOTTOM = new Color(242, 173, 148);
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/**
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* The component color for the top paddle
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*/
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public static final Color COLOR_PADDLE_TOP = new Color(140, 226, 165);
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public static final Color COLOR_PADDLE_TOP = new Color(242, 196, 141);
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/**
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* The component color for the text
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@ -36,7 +36,7 @@ public class Game {
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/**
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* The last levelnumber
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*/
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private int maxLevel = 1;
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private int maxLevel = 3;
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/**
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* The total score of the game
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@ -127,17 +127,17 @@ public class Stone implements IStone {
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break;
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case 1:
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// stone type one
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setColor(Color.CYAN);
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setColor(new Color(77, 80, 140));
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setValue(1);
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break;
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case 2:
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// stone type two
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setColor(Color.WHITE);
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setColor(new Color(242, 191, 94));
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setValue(2);
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break;
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case 3:
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// stone type three
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setColor(Color.BLUE);
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setColor(new Color(242, 80, 65));
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setValue(3);
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break;
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}
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