Aufgabe 4.1 - loadLevelData
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@ -2,6 +2,9 @@ package break_out.model;
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import break_out.Constants;
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import break_out.controller.JSONReader;
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import java.util.ArrayList;
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/**
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* This class contains information about the running game
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@ -46,6 +49,16 @@ public class Level extends Thread implements ILevel {
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*/
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private Paddle paddleTop, paddleBottom;
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/**
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* The stones of the level
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*/
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private ArrayList<Stone> stones = new ArrayList<>();
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/**
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* The life counter of the level
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*/
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private int lifeCounter;
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/**
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* The constructor creates a new level object and needs the current game object,
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* the number of the level to be created and the current score
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@ -163,7 +176,32 @@ public class Level extends Thread implements ILevel {
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* @param levelnr The number X for the LevelX.json file
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*/
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private void loadLevelData(int levelnr) {
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JSONReader reader = new JSONReader(String.format("res/Level%s.json", levelnr));
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int[][] stoneTypes = reader.getStones2DArray();
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lifeCounter = reader.getLifeCounter();
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// clear stones list, not needed but could cause problems when not done
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stones.clear();
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// foreach column
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for(int y = 0; y < stoneTypes.length; y++) {
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// foreach element in column x
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for(int x = 0; x < stoneTypes[y].length; x++) {
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Position tempPos = new Position(-1, -1);
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// position calculation, equivalent to grid calculation in "view.Field"
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// size of grid blocks
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int blockWidth = Constants.SCREEN_WIDTH / Constants.SQUARES_X;
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int blockHeight = Constants.SCREEN_HEIGHT / Constants.SQUARES_Y;
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tempPos.setX(blockWidth * x);
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tempPos.setY(blockHeight * y);
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Stone tempStone = new Stone(stoneTypes[y][x], tempPos);
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// add stone to list
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stones.add(tempStone);
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}
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}
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}
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/**
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@ -192,6 +230,13 @@ public class Level extends Thread implements ILevel {
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this.levelFinished = finished;
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}
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/**
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* The getter for the levels stones
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* @return stones The stones of the level
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*/
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public ArrayList<Stone> getStones() {
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return stones;
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}
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}
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